Item Details

Angeling Potion ( Angeling_Potion )

ID 12350 Angeling Potion
Angeling Potion Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: Not specified
Type: Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures) Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Intransferível.
Um recipiente contendo elixir de Angeling, a mãe de todos os porings.
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Ativa [Bênção] e [Angelus] nv.5
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Peso: 10

Casting skill Blessing lvl 5 dan Angelus lvl 5 saat digunakan.
_
Berat : 10

A potion that casts Level 5 Bless and Angelus
Weight : 10

Account Bound.
An Angeling-shaped bottle with fluttering wings. Perhaps the best potion in your life.
Restores 5% of HP/SP.
Movement speed +100% for 3 sec.
Casts Assumptio 1 and Endure 1 on oneself.
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Weight: 10

All

Not specified

Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
skilleffect "AL_BLESSING",0;
sc_start SC_BLESSING,120000,5;
itemskill "AL_ANGELUS",5;
Script References
skilleffect Command
skilleffect
Signature:
skilleffect <skill id>,<number>{,<game ID>};
skilleffect "<skill name>",<number>{,<game ID>};
Description:
attached character or, when defined, on any unit with the given ID. involves displaying of a number (healing or damaging). Note, that this command will not actually use the skill, it is intended for scripts, which simulate skill usage by the NPC, such as buffs, by setting appropriate status and displaying the skill's effect. This will heal the character with 2000 HP, buff it with Blessing Lv 10 and Increase AGI Lv 5, and display appropriate effects.
Example:
mes "Be blessed!";
// Heal of 2000 HP
heal 2000,0;
skilleffect 28,2000;
// Blessing Level 10
sc_start SC_BLESSING,240000,10;
skilleffect 34,0;
// Increase AGI Level 5
sc_start SC_INCREASEAGI,140000,5;
skilleffect 29,0;
itemskill Command
itemskill
Signature:
itemskill <skill id>,<skill level>{,<keep requirement>};
itemskill "<skill name>",<skill level>{,<keep requirement>};
Description:
items. It will not work properly if there is a visible dialog window or menu or if the item is not type 'Delayconsume'. If the skill is self or auto-targeting, it will be used immediately; otherwise a target cursor is shown. If <keep requirement> parameter is set to true, the skill's requirements will be checked. By default, the requirements for item skills are not checked, and therefore the default value is false. // When Anodyne is used, it will cast Endure (8), Level 1, as if the actual skill has been used from skill tree. - Id: 605 // When Sienna_Execrate_Scroll_1_5 is used, it will cast Sienna Execrate Level 5 and consume 2 Red_Gemstones. - Id: 23194
Example:
AegisName: Anodyne
Name: Anodyne
Type: Delayconsume
Buy: 2000
Weight: 100
Flags:
BuyingStore: true
Script: |
itemskill "SM_ENDURE",1;
AegisName: Sienna_Execrate_Scroll_1_5
Name: Level 5 Sienna Execrate
Type: Delayconsume
Buy: 10
Weight: 10
Script: |
itemskill "WL_SIENNAEXECRATE",5,true;
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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