Item Details

Jungle Carbine ( Jungle_Carbine )

ID 13165 Jungle Carbine
Jungle Carbine Buy Price: 56000 zeny Sell Price: 28000 zeny Weight: 70 Slots: Not specified
Type: Weapon item. Sub Type: Rifle Gender: Both Locations: Right_Hand + Left_Hand
Attack: 170 Magic Attack: Not specified Range: 9 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 70 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um rifle com um tambor mais curto, apropriado para combates a curta distância, como na selva ou em ambiente interno.
CRIT +4.
Velocidade de ataque +10%.
A cada 3 de DES base:
Precisão -1.
Tipo: Rifle
Ataque: 170
Peso: 70
Nível da arma: 3
Nível necessário: 70
Classes: Justiceiros e evoluções

Sebuah senapan dengan laras yang lebih pendek yang lebih cocok digunakan untuk pertarungan di dalam ruangan dan jarak dekat.
Critical +4%, Kecepatan serangan +10%. Mengurangi akurasi sebesar 1/3 dari base DEX karakter.
Jenis : Rifle
Atk 170
Berat: 70
Senjata Level: 3
Level Persyaratan : 70
Job: Gunslinger

A rifle with a shorter
barrel to better suit
it for close quarter
battles such as in the
jungle or indoors.
Critical +4%,
ASPD +10%.
Reduces Accuracy by a value equal to 1/3 of the character's base DEX.
Class : Rifle
Attack Strength 170
Weight : 70
Weapon Level: 3
Required Level : 70
Jobs : Gunslinger

A rifle with a shortened barrel for close quarter battles such as in the jungle or indoors.
Hit +10
Critical +4
Aspd +10%
Reduces Hit by a value equal to 1/3 of the character's base DEX.
Class: Rifle
Attack: 170
Weight: 70
Weapon Level: 3
Required Level: 70
Jobs: Gunslinger

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bHit,10;
bonus bCritical,4;
bonus bAspdRate,10;
bonus bHit,-readparam(bDex)/3;
Script References
bHit Item Bonus
bHit
Signature:
bonus bHit,n;
Description:
Hit + n
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details