Item Details

Soldier Shotgun ( BF_Shotgun1 )

# 13173 Soldier Shotgun
Soldier Shotgun Buy: zeny Sell: 0 zeny Weight: 0 Slots: N/A
Type: Weapon item. Subtype: N/A Gender: Both Locations: Right_Hand + Left_Hand
Attack: 100 M. Attack: N/A Range: 9 Defense: N/A
Weapon Level: 3 Armor Level: N/A Equip Level Min: 80 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: N/A

Uma espingarda criada para batalhas de curto e médio alcance contra Humanoides.
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Indestrutível em batalha.
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Mantém [Espalhar Dano] ativo.
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DES +2.
Dano físico contra as raças Humano e Humanoide +55%.
Ignora 20% de DEF das raças Humano e Humanoide.
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Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 6 segundos.
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Efeito:
ATQ +100.
Drena 100 de HP do usuário por segundo.
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Tipo: Espingarda
ATQ: 100 ATQM: 0
Peso: 0
Nível da arma: 3
Nível necessário: 80
Classes: Justiceiros e evoluções

A shotgun that has been designed specifically for battles against humans.
Account Bound
Class: Shotgun
Attack: 100
Property: Neutral
Weight: 0
Weapon Level: 3
Requires Level: 80
Usable By: Gunslinger Jobs
Dex + 2
Increases physical damage on Demi-Human race targets by 55%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 55%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Enables Splash Attacks.
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 80; Drains 100 HP from the user every second.
This item is indestructible in battle.

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Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Can be dropped: Can be traded: Can be traded with partner: Can be sold to NPC:
Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage: Can be put in a mail:
Can be put in an auction: Delay:
bonus bDex,2;
bonus bSplashRange,1;
bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";
bonus bUnbreakableWeapon;
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