Item Details

Big Magic Defense Potion ( B_Mdef_Potion )

ID 14544 Big Magic Defense Potion
Big Magic Defense Potion Buy Price: zeny Sell Price: 0 zeny Weight: 1 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Uma poção secreta feita com as asas de uma fada.
Concede 3% de resistência contra Ataques Mágicos por 3 minutos.
Se o personagem estiver incapaz de realizar ações, o efeito desaparecerá.
_
Peso: 1

A secret potion made
using pixie mustache.
Adds 3% resistance
to Magical Attacks
for 3 minutes.
_
Berat: 1

A secret potion made using pixie mustache.
Account Bound
Weight: 1
Adds 3% resistance to Magical Attacks for 3 minutes.
If you are incapacitated, the item effect will disappear.

Account Bound.
A secret potion made from pixie mustaches.
Magic defense +3% for 3 min.
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Weight: 0

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? No
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
specialeffect2 EF_SPELLBREAKER;
sc_start SC_MDEF_RATE,180000,3;
Script References
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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