Orc Lord Scroll ( Orc_LoadS )
| ID 14605 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 1 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||||||
| Type: Usable item. | Sub Type: Not specified | Gender: Both | Locations: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: Not specified | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||
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Intransferível. Item ini tidak dapat ditransaksikan. A scroll imbued with the power of Orc Lord. Account Bound. All Not specified
Flags
Stacking
Not specified
Usage
Trade
Delay
Not specified
specialeffect2 EF_LIGHTSPHERE;
bonus_script "{ bonus bShortWeaponDamageReturn,30; }",180,0,0,EFST_MVPCARD_ORCLORD;
Script References
specialeffect2
Command
specialeffect2
Signature:
Description:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
bonus_script
Command
bonus_script
Signature:
Description:
This command will attach a script to a player for a given duration, in seconds.
After that time, the script will automatically expire. The same bonus cannot be
stacked. By default, this bonus will be stored on `bonus_script` table when player
logs out.
Flags (bitmask):
Types:
Status_icon: See "Status Icon" section in ''. Default is SI_BLANK (-1).
Example:
- Id: 512
Example:
bShortWeaponDamageReturn
Item Bonus
bShortWeaponDamageReturn
Signature:
Description:
Reflects n% of received melee damage back to the enemy that caused it
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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