Item Details

Aqua Robe ( Aqua_Robe )

# 15026 Aqua Robe
Aqua Robe Buy: 20 zeny Sell: 10 zeny Weight: 50 Slots: N/A
Type: Equipment. Subtype: N/A Gender: Both Locations: Armor
Attack: N/A M. Attack: N/A Range: N/A Defense: 40
Weapon Level: N/A Armor Level: 1 Equip Level Min: 100 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Water Classes: Fourth classes., All Third

Vestimenta encantada com o poder da água.
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Conjuração variável de [Nevasca] -3 segundos.
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INT +1.
INT base 120 ou mais:
INT +1 adicional.
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Tipo: Armadura
DEF: 40 DEFM: 10
Peso: 50
Propriedade: Água
Nível necessário: 100
Classes: Arcanos e evoluções

An elegant blue robe imbued with the power of water.
Class: Armor
Defense: 40
Property: Water
Weight: 50
Requires Level: 100
Usable By: Warlock
Int + 1
Mdef + 10
Reduces the variable casting time of Storm Gust by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.

Set Bonus
Aqua Staff [2]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 40%.
Reduces the damage of Wind property magical attacks on targets by 30%.
Increases damage taken from Wind property attacks by 50%.

Set Bonus
Empowered Aqua Staff [1]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 60%.
Reduces the damage of Wind property magical attacks on targets by 60%.
Increases damage taken from Wind property attacks by 50%.

Snowier (0.05%) Solid Snowier (0.25%)
Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bDefEle,Ele_Water;
bonus bMdef,10;
bonus bInt,1;
bonus2 bSkillVariableCast,"WZ_STORMGUST",-3000;
if (readparam(bInt)>=120) {
   bonus bInt,1;
}
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