Item Details

Thorn Staff of Darkness [1] ( Thorn_Staff_ )

# 1664 Thorn Staff of Darkness [1]
Thorn Staff of Darkness [1] Buy: 10 zeny Sell: 5 zeny Weight: 70 Slots: 1
Type: Weapon item. Subtype: N/A Gender: Both Locations: Weapon
Attack: 60 M. Attack: 160 Range: N/A Defense: N/A
Weapon Level: 4 Armor Level: N/A Equip Level Min: 75 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Dark Classes: Transcendent, Fourth classes., All Transcendent, All Third

Cajado coberto de espinhos criado por feiticeiros poderosos.
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Indestrutível em batalha.
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DES +3. INT +3.
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A cada refino:
Ignora 1% da DEFM de personagens, monstros normais e chefes.
A cada 2 refinos:
Pós-conjuração -3%.
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Tipo: Cajado
ATQ: 60 ATQM: 160
Peso: 70
Propriedade: Sombrio
Nível da arma: 4
Nível necessário: 75
Classes: Transcendentais de Noviços, Magos e evoluções

A staff which is covered with thorns, containing strong meanings of sorcery.
Class: One-Handed Staff
Attack: 60
Magic Attack: 160
Property: Shadow
Weight: 70
Weapon Level: 4
Requires Level: 75
Usable By: High Priest Jobs, High Wizard Jobs, Champion Jobs, Scholar Jobs
Int + 3
Dex + 3
Reduces the cooldown of skills by 3% per 2 upgrade levels of the item.
Bypass 1% of Mdef of Normal, Boss and Player targets when performing a magical attack per upgrade level of the item.
Set Bonus
Skull Cap
Thorn Staff of Darkness
MATK + 10 per upgrade level of the Thorn Staff of Darkness.
If Thorn Staff of Darkness upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bInt,3;
bonus bDex,3;
.@r = getrefine();
bonus2 bIgnoreMdefClassRate,Class_Normal,.@r;
bonus2 bIgnoreMdefClassRate,Class_Boss,.@r;
bonus bDelayrate,-(.@r/2)*3;
bonus bAtkEle,Ele_Dark;
N/A
N/A