Item Details

Strange God Foxtail Staff [2] ( Strange_Foxtail )

# 1691 Strange God Foxtail Staff [2]
Strange God Foxtail Staff [2] Buy: 50000 zeny Sell: 25000 zeny Weight: 50 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Weapon
Attack: 100 M. Attack: 240 Range: 1 Defense: N/A
Weapon Level: 3 Armor Level: N/A Equip Level Min: 100 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: N/A

Uma folha com propriedades mágicas. Se manejada da forma certa, pode ser usada para canalizar seus poderes arcanos.
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Indestrutível em batalha.
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SP máx. +100.
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A cada 3 refinos:
SP máx. +1%.
Dano mágico +2%.
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Refino +7 ou mais:
ATQ +40. ATQM +96.
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A cada refino do +8 ao +10:
ATQ +20 adicional.
ATQM +48 adicional.
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Tipo: Cajado
ATQ: 100 ATQM: 240
Peso: 50
Nível da arma: 3
Nível mínimo: 100
Classes: Invocadores

This foxtail has become completely one with the dragonfly.
Class: One-Handed Staff
Attack: 100
Magic Attack: 240
Property: Neutral
Weight: 50
Weapon Level: 3
Requires Level: 100
Usable By: Doram
Max SP + 100
Max SP + 1% per 3 upgrade levels of the item.
MATK + 2% per 3 upgrade levels of the item.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

Deviruchi (0.20%) Deleter (0.20%) Bloody Butterfly (0.20%) Breeze (0.20%)
Siroma (0.20%) Swift Siroma (0.20%) Solid Deviruchi (1.00%) Swift Bloody Butterfly (0.30%)
Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bMaxSP,100;
.@r = getrefine();
bonus bMatkRate,2*(.@r/3);
bonus bMaxSPrate,.@r/3;
if (.@r>=7) {
   .@r = min(.@r,10)-7;
   bonus bBaseAtk,(20*.@r)+40;
   bonus bMatk,(48*.@r)+96;
}
bonus bUnbreakableWeapon;
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