Item Details

Challenge Kit ( Challenge_Kit )

ID 17165 Challenge Kit
Challenge Kit Buy Price: 20 zeny Sell Price: 10 zeny Weight: 1 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Este item não pode ser trocado entre contas de jogo.
Um Kit de Sobrevivência feito pelos aventureiros que descobriram a Cidade do Esplendor.
Contém 20 unidades de Pergaminho da Bênção Nv 10 e 20 unidades Pergaminho para Aumentar Agilidade Nv 10.
Peso: 1

All

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Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? Yes
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
getgroupitem(IG_Challenge_Kit);
/*getitem Blessing_10_Scroll,20; getitem Inc_Agi_10_Scroll,20;*/
Script References
getgroupitem Command
getgroupitem
Signature:
getgroupitem <group_id>{,<identify>{,<char_id>}};
Description:
Gives item(s) to the attached player based on item group contents. This is not working like 'getrandgroupitemidentify' is defined with value 1. For each sub group defined for the item group, items will be given out according to their corresponding algorithm.
getitem Command
getitem
Signature:
getitem <item id>,<amount>{,<account ID>};
getitem "<item name>",<amount>{,<account ID>};
Description:
This command will give an amount of specified items to the invoking character. If an optional account ID is specified, and the target character is currently online, items will be created in their inventory instead. If they are not online, nothing will happen. In the first and most commonly used version of this command, items are referred to by their database ID number found inside ''. enabled. You may also create an item by its name in the 'english name' field in the item database: Which will do what you'd expect. If it can't find that name in the database, apples will be created anyway. It is often a VERY GOOD IDEA to use it like this. quite a few item scripts. For more examples check just about any official script.
Example:
getitem 502,10 // The person will receive 10 apples
getitem 617,1  // The person will receive 1 Old Violet Box
getitem "RED_POTION",10;
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Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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