Item Details

Solomon's Key [1] ( Solomon_Key )

ID 2191 Solomon's Key [1]
Solomon's Key [1] Buy Price: zeny Sell Price: 0 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shield
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 2
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 30 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

A grimoire containing the records of King Solomon's secrets. It is so thick that you can even use it as a shield.
Class: Shield
Defense: 2
Weight: 30
Requires Level: 30
Usable By: All Jobs
Int + 2
MATK + 5
If the users base Int is 120 or higher,
Additional MATK + 25
Set Bonus
Ring of the Ancient Wise King
Solomon's Key
Reduces the SP cost of skills by 5%.

A grimoire containing the records of King Solomon's secrets. It is so thick that you can even use it as a shield.
Class: Shield
Defense: 2
Weight: 30
Requires Level: 30
Usable By: All Jobs
Int + 2
Matk + 5
If the users base Int is 120 or higher,
Additional Matk + 25
Set Bonus
Ring of the Ancient Wise King
Solomon's Key
Reduces the SP cost of skills by 5%.

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bInt,2;
bonus bMdef,5;
bonus bMatk,(readparam(bInt) >= 120 ? 30 : 5);
Script References
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified