Item Details

STR Reduction Potion ( Minus_Str )

ID 22702 STR Reduction Potion
STR Reduction Potion Buy Price: 10 zeny Sell Price: 5 zeny Weight: 0 Slots: Not specified
Type: Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures) Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Reseta 1 ponto de FOR, devolvendo os pontos para redistribuir novamente.
Não pode ser usada se o atributo for 1.
Peso: 0

STR akan berkurang 1 Point, dan kembali ke status poin.
STR tidak bisa dikurangi saat status hanya 1 .
Berat : 0

Take 1 STR point back to Status Point.
Not able to use if STR is 1.
Weight : 0

Account Bound.
Many people regret that they are strong in only one thing.
This potion will make you less powerful, but it will improve your other quality!
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Allows to convert 1 point of base STR into free points. These points will be available for allocation again.
Has no effect if STR is 1.
Can only be used in cities.
You can pack 5 transmutators of the same type into a box at
[Mergician]prontera,145,94,0,100,0,0
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Weight: 0

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
callfunc "F_CashReduceStat",bStr,-1,22702;
Script References
callfunc Command
callfunc
Signature:
callfunc "<function>"{,<argument>,...<argument>};
callfunc("<function>"{,<argument>,...<argument>})
Description:
This command lets you call up a function NPC. A function NPC can be called from any script on any map server. Using the 'return' command it will come back to the place that called it. which will be available there with getarg() (see 'getargcallfunc' script command. Note: !! A user-defined function must be declared /before/ a script attempts to !! call it. That is to say, any functions should be placed above scripts or NPCs !! (or loaded in a separate file first) before attempting to call them directly.
Example:
place,50,50,6%TAB%script%TAB%Woman%TAB%115,{
mes "[Woman]"
mes "Let's see if you win...";
callfunc "funcNPC";
mes "Well done, you have won!";
close;
}
function%TAB%script%TAB%funcNPC%TAB%{
.@win = rand(2);
if (.@win == 0)
return;
mes "Sorry, you lost.";
close;
}
place,50,50,6%TAB%script%TAB%Man%TAB%115,{
mes "[Man]"
mes "Gimme a number!";
next;
input .@number;
if (callfunc("OddFunc",.@number)) mes "It's Odd!";
close;
}
function%TAB%script%TAB%OddFunc%TAB%{
if (getarg(0)%2 == 0)
return 0;// it's even
return 1;// it's odd
}
function<tab>script<tab>SayHello<tab>{
mes "Hello " + getarg(0);
return 0;
}
place,50,50,6<tab>script<tab>Man<tab>115,{
mes "[Man]";
SayHello strcharinfo(0);
close;
}
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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