Item Details

Cherry Blossom Rice Cake ( Cherry_Blossom_Cake )

ID 22945 Cherry Blossom Rice Cake
Cherry Blossom Rice Cake Buy Price: zeny Sell Price: 0 zeny Weight: 3 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Pequeno ramo com algumas flores desabrochando. Seu cheiro ativa sensações nostálgicas.
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Regenera 30% de HP e SP.
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Por 5 minutos:
Dano físico e mágico contra todos os Tamanhos +5%.
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Será deletado no final do evento.
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Peso: 3

A snack made of cherry blossom leaves perfect for spring picnics.
During the event period
Recovers 30% of HP/SP
Damage from all sized enemy -5% for 5 mins.

When the event is over
Recovers 5% of HP/SP

Weight : 3

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
percentheal 30,30;
/* TODO Increases damage against small, medium and large enemies by 5% for 5 minutes. */
Script References
percentheal Command
percentheal
Signature:
percentheal <hp>,<sp>{,<char_id>};
Description:
This command will heal the invoking character. It heals the character, but not by a set value - it adds percent of their maximum HP/SP. you have maximum. Like 'heal', this will not call up any animations or effects.
Example:
percentheal 100,0; // This will heal 100% HP
percentheal 0,100; // This will heal 100% SP
percentheal 50,50; // This will heal 50% HP and 50% SP
for Command
for
Signature:
for (<variable initialization>; <condition>; <variable update>) <statement>;
Description:
Another pretest looping structure is the 'for' statement. It is considered a specialized form of the 'while' statement, and is usually associated with counter- controlled loops. Here are the steps of the 'for' statement: the initialize statement is executed first and only once. The condition test is performed. When the condition evaluates to false, the rest of the for statement is skipped. When the condition evaluates to true, the body of the loop is executed, then the update statement is executed (this usually involves incrementing a variable). Then the condition is reevaluated and the cycle continues. Example 1: Example 2:
Example:
for( .@i = 1; .@i <= 5; .@i++ )
mes "This line will print 5 times.";
mes "This will print the numbers 1 - 5.";
for( .@i = 1; .@i <= 5; .@i++ )
mes "Number: " + .@i;
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Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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