Item Details

[Gift] Neuralizer ( Comp_Neuralizer )

ID 22996 [Gift] Neuralizer
[Gift] Neuralizer Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Intransferível.
Um bastão que brilha quando é utilizado. As pessoas que vêem essas luzes parecem perder parte de sua memória.
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Permite resetar a árvore de habilidades.
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[Instruções]
1. Tenha zero de peso.
2. Se desfaça da sua montaria (PecoPeco, Worg, MECHA, etc), do carrinho, da ave de rapina ou do homunculus.
3. Use dentro das cidades.
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Peso: 0

Tongkat bercahaya yang dapat mengembalikan skill poin pemain.
Skill Point akan direset sepenuhnya.
Hanya bisa digunakan di kota dan berat pemain harus 0.
Item tidak bisa ditransaksikan.
Berat : 0

Account Bound.
When technology is combined with magic, the result is always an awkward-looking little thing, but often it contains a power that can amaze your imagination. This 'stick' is just one of those things. 3 buttons - 3 functions, but what ones.
Weight: 0

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
callfunc "F_CashReset";
Script References
callfunc Command
callfunc
Signature:
callfunc "<function>"{,<argument>,...<argument>};
callfunc("<function>"{,<argument>,...<argument>})
Description:
This command lets you call up a function NPC. A function NPC can be called from any script on any map server. Using the 'return' command it will come back to the place that called it. which will be available there with getarg() (see 'getargcallfunc' script command. Note: !! A user-defined function must be declared /before/ a script attempts to !! call it. That is to say, any functions should be placed above scripts or NPCs !! (or loaded in a separate file first) before attempting to call them directly.
Example:
place,50,50,6%TAB%script%TAB%Woman%TAB%115,{
mes "[Woman]"
mes "Let's see if you win...";
callfunc "funcNPC";
mes "Well done, you have won!";
close;
}
function%TAB%script%TAB%funcNPC%TAB%{
.@win = rand(2);
if (.@win == 0)
return;
mes "Sorry, you lost.";
close;
}
place,50,50,6%TAB%script%TAB%Man%TAB%115,{
mes "[Man]"
mes "Gimme a number!";
next;
input .@number;
if (callfunc("OddFunc",.@number)) mes "It's Odd!";
close;
}
function%TAB%script%TAB%OddFunc%TAB%{
if (getarg(0)%2 == 0)
return 0;// it's even
return 1;// it's odd
}
function<tab>script<tab>SayHello<tab>{
mes "Hello " + getarg(0);
return 0;
}
place,50,50,6<tab>script<tab>Man<tab>115,{
mes "[Man]";
SayHello strcharinfo(0);
close;
}
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Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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