Item Details

[Not For Sale] Shining Defense Scroll ( Comp_M_DEFScroll )

ID 23307 [Not For Sale] Shining Defense Scroll
[Not For Sale] Shining Defense Scroll Buy Price: zeny Sell Price: 0 zeny Weight: 1 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Manuscrito mágico contendo um feitiço de proteção em linguagem desconhecida.
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DEF +500.
DEFM +200.
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Perde o efeito ao morrer.
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Duração: 10 minutos
Peso: 1

Sebuah gulungan yang meningkatkan defense fisik dan magic selama beberapa waktu untuk meningkatkan ketahananmu dalam bertarung.
DEF +500, MDEF +200 selama 10 menit.
Berat : 1

A scroll that helps to increase the survival rate by greatly increasing physical and magical defense for a certain period of time.
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DEF +500, MDEF +200 for 10 minutes.
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Account Bound
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Cannot be used in the Siege of Herosria.
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Weight : 1

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? No
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
specialeffect2 EF_HEAL3;
sc_start2 SC_M_DEFSCROLL,600000,500,200;
Script References
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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