Item Details

Recuperative Armor ( Recuperative_Armor )

ID 2385 Recuperative Armor
Recuperative Armor Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 67
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Item de aluguel
Uma armadura que regenera a vida de seu usuário ao se alimentar da energia de seus inimigos.
Regeneração natural de HP e SP -100%.
Ao derrotar monstros:
Recupera 60 de HP e 6 de SP se derrotado com ataque de curta distância.
Ao desequipar:
Drena 100 de SP.
Tipo: Armadura
Defesa: 67
Peso: 0
Nível necessário: 1
Classes: Todas

Rental Item
Armor yang dapat menghisap HP musuh untuk menyembuhkan HP pemakainya.
HP dan SP tidak dapat beregenerasi secara otomatis. Ketika dilepas akan mengurangi SP 100.
Mendapatkan 60 HP dan 6 SP ketika menyerang musuh dengan menggunakan serangan fisik jarak dekat atau serangan magic.
Jenis : Armor
TK Def : 67
Berat : 0
Profesi : Semua Profesi kecuali Novice

Rental Item
An armor that allows the master to regain his life by taking the enemies
HP, SP Natural Recovery is Disabled.
When unequipped, you lose 100 SP.
When a monster is defeated from Physical or Magical Attacks, it recover 60 HP and 6 SP.
Class : Armor
Defense : 12
Weight : 0
Required Level : 0
Jobs: All

Character Bound.
Rental Item
An armor that allows the master to regain his life by taking the enemies
HP, SP Natural Recovery is Disabled.
When unequipped, you lose 100 SP.
When a monster is defeated from Physical or Magical Attacks, it recover 60 HP and 6 SP.
Class: Armor
Defense: 12
Weight: 0
Required Level: 0
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus bNoRegen,1;
bonus bNoRegen,2;
bonus bHPGainValue,60;
bonus bSPGainValue,6;
bonus bMagicHPGainValue,60;
bonus bMagicSPGainValue,6;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus bAllStats,1;
}
Script References
bNoRegen Item Bonus
bNoRegen
Signature:
bonus bNoRegen,x;
Description:
Stops HP or SP regeneration (x: 1=HP, 2=SP)
bHPGainValue Item Bonus
bHPGainValue
Signature:
bonus bHPGainValue,n;
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue Item Bonus
bSPGainValue
Signature:
bonus bSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bMagicHPGainValue Item Bonus
bMagicHPGainValue
Signature:
bonus bMagicHPGainValue,n;
Description:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue Item Bonus
bMagicSPGainValue
Signature:
bonus bMagicSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a magical attack
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
vip_status Command
vip_status
Signature:
vip_status(<type>,{"<character name>"})
Description:
Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
bAllStats Item Bonus
bAllStats
Signature:
bonus bAllStats,n;
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
Not specified
Script References

No documented script references were detected.

heal 0,-100;
Script References
heal Command
heal
Signature:
heal <hp>,<sp>{,<char_id>};
Description:
This command will heal a set amount of HP and/or SP on the invoking character. character and produces no other output whatsoever.
Example:
heal 30000,0; // This will heal 30,000 HP
heal 0,30000; // This will heal 30,000 SP
heal 300,300; // This will heal 300 HP and 300 SP

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified