Item Details

Gemstone Shadow Earring II ( S2_Gemstone_Earring )

ID 24322 Gemstone Shadow Earring II
Gemstone Shadow Earring II Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Accessory Right (Earring)
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Brinco usado como complemento para os acessórios convencionais.
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HP máx. +10 por refino.
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ATQM +5.
Custo de SP das habilidades -2%.
Refino +7 ou mais:
Custo de SP das habilidades -1% adicional.
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Conjunto
[Luva Sombria de Joias]
[Colar Sombrio de Joias]
[Greva Sombria de Joias]
[Malha Sombria de Joias]
[Escudo Sombrio de Joias]
Todos os atributos +1.
Soma dos refinos do conjunto 45 ou mais:
Anula o consumo de Gemas ao usar habilidades.
Custo de SP das habilidades +100%.
A cada refino de cada peça do conjunto:
Custo de SP das habilidades -1%.
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Tipo: Equip. Sombrio
Posição: Brinco
Peso: 0 Nv. mín.: 1
Classes: Todas

Sepasang Earrings yang memiliki kekuatan spesial.
MATK + 5, Konsumsi SP berkurang 2%.
Saat level tempa +7 atau lebih, Tambahan pengurangan konsumsi SP 1%.
Saat dikenakan bersamaan dengan [Gemstone Shadow Shoes,Shield,Weapon,Armor,Pendant] All Stat + 1.
Saat total tempa keseluruhannya +45 atau lebih, dapat menggunakan skill tanpa Gemstone.
Konsumsi SP +100%, Mengurangi Konsumsi SP Sebesar 1% tiap total tempa dari Set.
Jenis : Shadow Equipment
Posisi : Earrings Berat : 0
Syarat Lv : 1
Syarat Job : Semua Job

Holy earring that protects the wearer.

MATK + 5, reduce SP consumption by 2%.
When refined to +7 or higher,
reduce sp consumption by additional 1%.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring II
Gemstone Shadow Pendant
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 100%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.

SET BONUS
Gemstone Shadow Shield II
Gemstone Shadow Weapon II
Gemstone Shadow Earring II
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 25 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 70%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 1
Class : All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r >= 7) {
   .@val = 3;
}
else {
   .@val = 2;
}
bonus bMatk,5;
bonus bUseSPrate,-.@val;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bUseSPrate Item Bonus
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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