Avenger [2] ( Avenger )
| ID 28130 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 600 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Two-Handed Axe | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attack: 270 | Magic Attack: Not specified | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Fourth classes., All Third classes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Um golpe preciso e imediato em um ponto vulnerável de seu inimigo é tudo que é necessário para fazer os demais oponentes temerem este cutelo sombrio. Kapak yang tercipta untuk membalaskan dendam Blacksmith di masa lampau. A two-handed axe that a leading blacksmith reportedly used for his revenge.. Account Bound. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>=2) {
bonus bBaseAtk,.@r/2*10;
}
if (.@r>=3) {
bonus2 bSkillAtk,"NC_AXETORNADO",.@r/3*10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
Script References
bUnbreakableWeapon
Item Bonus
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bAddSize
Item Bonus
bAddSize
Signature:
Description:
+x% physical damage against size s
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified
Not specified Not specified
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