Item Details

Avenger [2] ( Avenger )

ID 28130 Avenger [2]
Avenger [2] Buy Price: zeny Sell Price: 0 zeny Weight: 600 Slots: 2
Type: Weapon item. Sub Type: Two-Handed Axe Gender: Both Locations: Right_Hand + Left_Hand
Attack: 270 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Um golpe preciso e imediato em um ponto vulnerável de seu inimigo é tudo que é necessário para fazer os demais oponentes temerem este cutelo sombrio.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Dano de [Fúria do Furacão] +10%.
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Refino +9 ou mais:
Dano de [Arremesso de Machado] +40%.
Refino +11 ou mais:
Dano físico contra todos os tamanhos +15%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos ou mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
FOR +20.
ATQ da arma +15%.
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Tipo: Machado de Duas Mãos
ATQ: 270 ATQM: 0
Peso: 600
Nível da arma: 4
Nível necessário: 100
Classes: Mecânicos e evoluções

Kapak yang tercipta untuk membalaskan dendam Blacksmith di masa lampau.
Memiliki kekuatan tersembunyi saat dipakai dengan Ancient Hero Boots.
Tidak bisa dihancurkan.

Setiap 2 Tingkat Tempa, ATK +10.
Setiap 3 Tingkat Tempa,Damage Axe Tornado +10%.
Saat Tingkat Tempa +9, Damage Axe Boomerang +40%.
Saat Tingkat Tempa +11, Physical Damage ke All Size Monster +15%.

Saat dikenakan dengan Ancient Hero Boots,
Saat menyerang secara fisik, chance 3% STR+20 dan Attack +15% Selama 7 detik.

Jenis : Two-Handed Axe Attack : 270
Berat : 600
Senjata Lv : 4
Syarat Lv : 100
Job : Mechanic

A two-handed axe that a leading blacksmith reportedly used for his revenge..
It seems to resonate with Ancient Hero Boots.
Cannot be destroyed in battle.
Every 2 Refine level ATK +10.
Every 3 Refine level increase the damage of Axe Tornado by 10%.
When Refine level is 9, Axe Boomerang damage increased by 40% .
When Refine level is 11, increase damage given to enemies of all sizes 15%.
When equipped together with Ancient Hero Boots and using physical/magical attacks, with a fixed rate for 7s STR +20, ATK +15%.
Type: Two-Handed Axe Attack: 270
Weight: 600
Weapon Lv : 4
Required Lv : 100
Required Job: Mechanic Jobs

Account Bound.
A battle axe of Mechanic Fren Bau, nicknamed the Tin Man.
He replaced all parts of his body with mechanical counterparts in order to be stronger in battle.
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[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
[Axe Tornado] damage +10%.
[If refine lv is 9 or higher]
[Axe Boomerang] damage +40%.
[If refine lv is 11 or higher]
Physical damage to all size monsters +15%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Avenger28130
Has a chance to activate effects for 7 seconds when dealing physical and magical damage:
STR +20.
ATK +15%.
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Cannot be destroyed.
Class: Two-Handed Axe
Attack: 270
Weight: 600
Weapon Lv: 4
Required Level: 100
Jobs: Mechanic Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>=2) {
   bonus bBaseAtk,.@r/2*10;
}
if (.@r>=3) {
   bonus2 bSkillAtk,"NC_AXETORNADO",.@r/3*10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,15;
}
Script References
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Not specified

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ID Trigger Item Base Items Materials Roles Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified