Item Details

Red Clark Casquette [1] ( Clock_Casket_RD )

ID 400021 Red Clark Casquette [1]
Red Clark Casquette [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 130 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Esse quepe é a Joia do Almirante! A coisa mais valiosa da coleção, que conta com âncoras de ouro, tesouros perdidos, uma cópia em tamanho real de um tubarão monstruoso e um peixinho chamado Jorge.
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A cada 2 refinos:
ATQ +20.
--------------------------
Refino +7 ou mais:
Conjuração variável -15%.
Refino +9 ou mais:
Dano físico corpo a corpo +15%.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos.
Dano físico contra os tamanhos Pequeno e Médio +15%.
--------------------------
Conjunto
[Meuchler-OS]
ATQ +30.
A cada 2 refinos da arma:
Dano de [Lâminas de Loki] +4%.
--------------------------
Conjunto
[Claymore-OS]
CRIT +10.
A cada 2 refinos da arma:
Dano físico e mágico contra o tamanho Grande +4%.
--------------------------
Conjunto
[Placa-Mãe-OS]
ATQ +30.
A cada 2 refinos da arma:
Dano de [Explosão Solar] +4%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 130
Classes: Todas

Per 2 tingkat tempa:
ATK +20
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Jika tingkat tempa +7 atau lebih,
Variable Cast-time -15%
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik jarak-dekat +15%
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Jika tingkat tempa +11 atau lebih,
Damage serangan fisik ke monster small & medium +15%
Fix Cast-time -0.2 detik
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Set Bonus
Red Clark Casquette [1]
Meuchler-OS [2]

ATK +30

Per 2 tingkat tempa Meuchler-OS [2]
Damage dari skill "Rolling Cutter" +4%
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Set Bonus
Red Clark Casquette [1]
Circuit Board-OS [2]

ATK +30

Per 2 tingkat tempa Circuit Board-OS [2]
Damage dari skill "Solar Burst" +4%
------------------------
Set Bonus
Red Clark Casquette [1]
Claymore-OS [2]

CRI +10

Per 2 tingkat tempa Claymore-OS [2]
Damage fisik & magic ke monster large +4%
------------------------
Jenis : Headgear
Posisi : Upper
DEF : 0
Berat : 10
Syarat Lv : 139
Job : Semua Job

The hat worn by the repairman of the Aldebaran clock tower. The watch decoration is particularly attractive.
It is adapted to suit OS weapons.
ATK + 20 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increase melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.

When equipped with Meuchler-OS, ATK + 30, increases Rolling Cutter damage by 4% per 2 refine rate of weapon.
When equipped with Circuit Board-OS, ATK + 30, increases Solar Explosion damage by 4% per 2 refine rate of weapon.
When equipped with Beam Claymore-OS, CRI + 10, increases physical and magical damage against large size enemies by 4% per 2 refine rate of weapon.
Class: Headgear Upper
Defense: 0
Weight: 10
Requires Level: 139
Usable By: All Jobs

A replica of the Al De Baran Clock Tower repairman's cap. It's decorated with a gold badge and a winding key on a chain.
Modified to suit OS Weapons.
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ATK +20 for every 2 refine levels.

[If refine rate is +7 or higher]
Variable Cast Time of all skills -15%.

[If refine rate is +9 or higher]
Short-ranged physical damage +15%.

[If refine rate is +11 or higher]
Physical damage inflicted on small and medium-size monsters +15%.
Fixed Cast Time of all skills -0.2 sec.

[If equipped with Meuchler-OS]
ATK +30.
For every 2 weapon refine levels:
[Rolling Cutter] damage +4%.

[If equipped with Circuit Board-OS]
ATK +30.
For every 2 weapon refine levels:
[Solar Explosion] damage +4%.

[If equipped with Beam Claymore-OS]
Critical Rate +10.
For every 2 weapon refine levels:
Physical/magic damage inflicted on large monsters +4%.
-------------
Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 130
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
}
if (.@r>=9) {
   bonus bShortAtkRate,15;
}
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bAddSize,Size_Small,15;
   bonus2 bAddSize,Size_Medium,15;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bShortAtkRate Item Bonus
bShortAtkRate
Signature:
bonus bShortAtkRate,n;
Description:
Increases damage of short ranged attacks by n%
bFixedCast Item Bonus
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#7 Armor Modification Box (Lower) 23 57 rodatabase.base_item Details
#8 Armor Modification Box (Middle) 23 57 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified