Bacsojin Hat-LT [1] ( Baksojin_Hat_LT )
| ID 400246 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 40 | Slots: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 150 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Team Lighth own modified Bacsojin doll hat. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@g = getenchantgrade();
.@r = getrefine();
bonus bInt,2;
bonus bDex,2;
bonus bSpl,2;
bonus bCon,2;
bonus bVariableCastrate,-10;
bonus2 bMagicAddRace,RC_Undead,10;
autobonus "{ .@r = getrefine(); bonus bMatk,35*.@r; if (.@r>=10) { bonus bSMatk,20; } }",1,7000,BF_MAGIC;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=9) {
bonus bMatkRate,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bSpl,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bFixedCast,-500;
bonus bWis,2;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,3;
bonus bMRes,20;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,7;
}
}
}
}
Script References
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bDex
Item Bonus
bDex
Signature:
Description:
DEX + n
bSpl
Item Bonus
bSpl
Signature:
Description:
SPL + n
bCon
Item Bonus
bCon
Signature:
Description:
CON + n
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAddRace
Item Bonus
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bSMatk
Item Bonus
bSMatk
Signature:
Description:
SMatk + n
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bFixedCast
Item Bonus
bFixedCast
Signature:
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bWis
Item Bonus
bWis
Signature:
Description:
WIS + n
bMRes
Item Bonus
bMRes
Signature:
Description:
MRes + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified
Not specified |
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