Item Details

Grace Fire Rain Suit [1] ( Grace_Firerain_Suit )

ID 450109 Grace Fire Rain Suit [1]
Grace Fire Rain Suit [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 100
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Preso na conta.
Feito pela honra de Varmunt!
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ATQ +100.
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Refino +7 ou mais:
ATQ da arma +10%.
Refino +9 ou mais:
Dano físico a distância +10%.
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Conjunto
[Grácil Bota Física]
[Grácil Anel Físico]
[Grácil Capa Física]
ATQ da arma +2% adicional.
Velocidade de ataque +1.
Dano de [Disparo Labareda] +15%.
Soma dos refinos 27 ou mais:
ATQ da arma +3% adicional.
Velocidade de ataque +1 adicional.
Dano de [Disparo Labareda] +15% adicional.
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Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 0
Nível necessário: 150
Classes: Insurgentes e evoluções

Character-Bound

ATK +100
------------------------
Jika tingkat tempa +7 atau lebih,
ATK +10%.
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik jarak-jauh +10%
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Set Bonus
Grace Fire Rain Suit [1]
Grace Attack Ring [1]
Grace Attack Manteau [1]
Grace Attack Boots [1]

ASPD +1
ATK +2%

Damage dari skill "Fire Rain" +15%

Jika total tingkat tempa seluruh item +27 atau lebih,
ASPD +1
ATK +3%

Damage dari skill "Fire Rain" +15%
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Jenis : Armor
DEF : 100
Berat : 0
Syarat Lv : 150
Job : Rebellion

A noble Rebel uniform with the Rune-Midgarts crest engraved on it.

ATK +100
If refined to 7 or higher,
ATK +10%
If refined to 9 or higher,
Long-ranged Physical damage +10%

SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
ASPD +1, ATK +2%,
Fire Rain damage +15%

SET BONUS
Grace Fire Rain Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional ATK +3%,
Additional Fire Rain damage +15%

Class: Armor DEF: 100
Weight: 0
Required Level: 150
Job: Rebel Only

Character Bound.
Noble Rebel's attire with the Rune-Midgard emblem.
_
ATK +100.
_
If refined to +7 or higher, ATK +10%.
If refined to +9 or higher, Long-Ranged Physical Damage +10%.
_
[When used in conjunction with the Grace Attack Manteau, Grace Attack Boots, and Grace Attack Ring]
ASPD +1,ATK +2%, Fire Rain (Fire Deluge) damage +15%.
_
[If Grace Fire Rain Suit, Grace Attack Manteau, and Grace Attack Boots are refined to +27 or higher]
ASPD +1,ATK +3%, Fire Rain (Fire Deluge) damage +15%.
_
Weight: 0
Required Level: 150
Jobs: Rebellion

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,100;
if (.@r>=7)
   bonus bAtkRate,10;
if (.@r>=9)
   bonus bLongAtkRate,10;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified