Item Details

Grace Ninja Suit [1] ( Grace_Ninja_Suit )

ID 450116 Grace Ninja Suit [1]
Grace Ninja Suit [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 100
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Preso na conta.
Feito pela honra de Varmunt!
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ATQM +100.
--------------------------
Refino +7 ou mais:
Conjuração variável -20%.
Refino +9 ou mais:
Dano mágico de todas as propriedades +10%.
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Conjunto
[Grácil Bota Mágica]
[Grácil Anel Mágico]
[Grácil Capa Mágica]
Dano mágico +2%.
Conjuração variável -5% adicional.
Dano de [Pétalas Flamejantes] [Lança Congelante] e [Lâmina de Vento] +15%.
Soma dos refinos 27 ou mais:
Dano mágico +3% adicional.
Conjuração variável -5% adicional.
Dano de [Pétalas Flamejantes] [Lança Congelante] e [Lâmina de Vento] +15% adicional.
--------------------------
Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 0
Nível necessário: 150
Classes: Ninjas e evoluções

Character-Bound

MATK +100
------------------------
Jika tingkat tempa +7 atau lebih,
Variable Cast-time -20%
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Jika tingkat tempa +9 atau lebih,
Damage serangan magic semua elemen +10%
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Set Bonus
Grace Ninja Suit [1]
Grace Magic Ring [1]
Grace Magic Manteau [1]
Grace Magic Boots [1]

MATK +2%
Variable Cast-time -5%

Damage dari skill "Flaming Petals, Freezing Spear & Wind Blade" +15%

Jika total tingkat tempa seluruh item +27 atau lebih,
MATK +3%
Variable Cast-time -5%

Damage dari skill "Flaming Petals, Freezing Spear & Wind Blade" +15%
------------------------
Jenis : Armor
DEF : 100
Berat : 0
Syarat Lv : 150
Job : Ninja Classes

A noble Ninja uniform with the Rune-Midgarts crest engraved on it.

MATK +100
If refined to 7 or higher,
Variable Cast Time -20%
If refined to 9 or higher,
All elemental Magic damage +10%

SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%, MATK +2%,
Flaming Petals/Freezing Spear/
Wind Blade damage +15%

SET BONUS
Grace Ninja Suit
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%, additional Flaming Petals/
Freezing Spear/Wind Blade damage +15%

Class: Armor DEF: 100
Weight: 0
Required Level: 150
Job: Ninja Classes

Character Bound.
Noble Ninja's garb with Rune-Midgard emblem.
_
MATK +100.
_
If refined to +7 or higher, -20% Variable Cast Time of all skills.
If refined to +9 or higher, all property magic damage +10%.
_
[When used in conjunction with the Grace Magic Manteau, Grace Magic Boots, and Grace Magic Ring]
Variable Cast Time of all skills -5%, MATK +2%, Flaming Petals, Freezing Spear, Wind Blade damage +15%.
_
[If Grace Ninja Suit, Grace Magic Manteau, and Grace Magic Boots are refined to +27 or higher]
Variable Cast Time of all skills -5%, MATK +3%, Flaming Petals, Freezing Spear, Wind Blade damage +15%.
_
Weight: 0
Required Level: 150
Jobs: Kagerou, Oboro

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
.@r = getrefine();
bonus bMatk,100;
if (.@r>=7)
   bonus bVariableCastrate,-20;
if (.@r>=9)
   bonus2 bMagicAtkEle,Ele_All,10;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified