Magical Cloth [1] ( Magical_Cloth )
| ID 450132 |
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Buy Price: 200000 zeny | Sell Price: 100000 zeny | Weight: 10 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 45 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Vestimenta perfeita para mergulhar de cabeça nas magias, o Robe Mágico foi por muito tempo tendência entre os estudantes. Magic Damage dari element Fire, Water, Wind, dan Earth +5% Increase fire, water, wind, earth property magic damage by 5%. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bMagicAtkEle,Ele_Earth,2;
bonus2 bMagicAtkEle,Ele_Water,2;
bonus2 bMagicAtkEle,Ele_Wind,2;
bonus2 bMagicAtkEle,Ele_Fire,2;
}
if (.@r>=8) {
bonus bUnbreakableArmor;
bonus2 bMagicAtkEle,Ele_Earth,3;
bonus2 bMagicAtkEle,Ele_Water,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
bonus2 bMagicAtkEle,Ele_Fire,3;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
autobonus "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",100; bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",100; }",2000,10000;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bUnbreakableArmor
Item Bonus
bUnbreakableArmor
Signature:
Description:
Armor cannot be damaged/broken by any means
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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