Engraved Naga's Scale Armor [1] ( ST_Naga_Armor )
| ID 450192 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 100 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 450 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 210 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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This armor is made from Naga scales and is dazzling in its sharpness and sparkle. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bShortWeaponDamageReturn,5;
bonus bMRes,3;
if (.@r>=7) {
bonus bShortWeaponDamageReturn,5;
if (.@r>=9) {
bonus bShortAtkRate,10;
if (.@r>=11) {
autobonus "{ bonus bPAtk,15; }",1,7000,BF_WEAPON,"{ active_transform 1993,3000; }";
}
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bShortWeaponDamageReturn
Item Bonus
bShortWeaponDamageReturn
Signature:
Description:
Reflects n% of received melee damage back to the enemy that caused it
bMRes
Item Bonus
bMRes
Signature:
Description:
MRes + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bShortAtkRate
Item Bonus
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bPAtk
Item Bonus
bPAtk
Signature:
Description:
PAtk + n
active_transform
Command
active_transform
Signature:
Description:
a SC attribute effect while transformed. Note that players cannot be transformed
during War of Emperium or if already disguised.
Can only be removed when you die or the duration ends.
'transform' and 'active_transform' can stack on each other but using 'transform' or
'active_transform' twice will not stack (it will cancel the previous bonus for the new).
'active_transform' will take priority over transform for its duration.
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4,3 Marriage-related commands
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Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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