Item Details

Platinum Arbitrator [1] ( Platinum_Arbitrator )

ID 450257 Platinum Arbitrator [1]
Platinum Arbitrator [1] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 100
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Armadura usada pela Juíza do último julgamento. Ela descerá dos céus quando a sétima trombeta for tocada.
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HP e SP máx. +10%.
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Refino +5 ou mais:
FOR +15.
Refino +7 ou mais:
FOR +15 adicional.
Refino +10 ou mais:
Precisão perfeita +25.
Torna a armadura indestrutível em batalha.
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Ao aprender [Disparo Perfurante] nv.5:
A cada 2 níveis de base:
Dano de [Toque do Oblívio] +2%.
Dano de [Disparo Perfurante] +1%.
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A cada nível de [Consagração]:
HP máx. +8%.
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A cada nível de [Estocada Precisa]:
Dano físico contra todas as raças +4%.
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Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

MaxHP +10%,
MaxSP +10%.
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Per level skill Inspiration yang dipelajari

MaxHP +4%.
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Jika mempelajari skill Cannon Spear Lvl.5

Cooldown Cannon Spear -1 detik
DamageCannon Spear +1% per 3 Base Lvl
DamageBanishing Point +1% per 3 Base Lvl
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Per level skill Pinpoint Attack yang dipelajari,

Fisikal damage ke semua race monster +12%.
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Jika tingkat tempa +8 atau lebih

STR +8.
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Jika tingkat tempa +10 atau lebih

STR +8.
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Jika tingkat tempa +12 atau lebih

STR +8,
Perfect Hit +25,
Armor tidak dapat hancur.
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Set Bonus
Valkyrie's Blessing
Platinum Arbitrator [1]

Per level skill Inspiration yang dipelajari:
MaxHP +4%

Jika mempelajari skill Cannon Spear Lvl.5:
Cooldown Canon Spear -0.5 detik
Damage Cannon Spear +1% per 3 Base Lvl
Damage Banishing Point +1% per 3 Base Lvl

Per level skill Pinpoint Attack yang dipelajari:
Damage seragan fisik ke semua race monster +8%

Jika tingkat tempa Platinum Arbitrator [1] +8 atau lebih
STR +2

Jika tingkat tempa Platinum Arbitrator [1] +10 atau lebih
STR +2

Jika tingkat tempa Platinum Arbitrator [1] +12 atau lebih
STR +2
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Posisi : Armor
Def : 100
Berat : 10
Syarat Lv : 100
Job : Semua Job

An elegant and dignified white silver armor.
It is said that when someone who disrupts the balance of the world appears, he will appear.
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ASPD + 10%
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When refined to +5 or higher,
STR +15.

When refined to +7 or higher,
Additional STR +15.
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Every level of Inspiration,
Increase Max HP +5%.

When learned Cannon Spear Lv 5,
Reduce Cooldown of Overbrand by 1 sec.
Increase damage of Vanishing Point by 100%.

Every level of Pinpoint Attack,
Increase damage dealt to All Race +14%.
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Type : Armor
Def : 100
Weight : 10
Required Level : 100
Class : All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHPrate,10+(getskilllv("LG_INSPIRATION")*8);
bonus bMaxSPrate,10;
bonus2 bAddRace,RC_All,14*getskilllv("LG_PINPOINTATTACK");
if (getskilllv("LG_CANNONSPEAR") == 5) {
   bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",BaseLevel/2;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*(BaseLevel/2);
}
if (.@r>=5)
   bonus bStr,15;
if (.@r>=7)
   bonus bStr,15;
if (.@r>=10) {
   bonus bPerfectHitAddRate,25;
   bonus bUnbreakableArmor;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bPerfectHitAddRate Item Bonus
bPerfectHitAddRate
Signature:
bonus bPerfectHitAddRate,n;
Description:
On-target impact attack probability + n%
bUnbreakableArmor Item Bonus
bUnbreakableArmor
Signature:
bonus bUnbreakableArmor;
Description:
Armor cannot be damaged/broken by any means
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified