Lunar Eclipse Armor-LT [1] ( Lunar_E_Armor_LT )
| ID 450263 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Buy Price: zeny | Sell Price: 0 zeny | Weight: 60 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 120 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 190 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
|
All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus2 bSubSize,Size_Medium,13;
bonus2 bSubSize,Size_Large,13;
bonus bDelayrate,-.@r;
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
bonus bMaxHPrate,5*(.@r/3);
bonus bAtkRate,5*(.@r/3);
bonus bMatkRate,5*(.@r/3);
if (.@r>=9) {
bonus bRes,20;
bonus bMRes,20;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=13) {
bonus2 bAddEffWhenHit,Eff_Freeze,2000;
}
}
if (.@g>=ENCHANTGRADE_D) {
if (.@r>=13) {
bonus bLongAtkDef,readparam(bSta)/10;
bonus bNearAtkDef,readparam(bWis)/10;
}
}
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=13) {
bonus bMaxHP,10000;
bonus2 bAddEff,Eff_Freeze,800;
}
}
if (.@g>=ENCHANTGRADE_B)
bonus2 bAddEffWhenHit,Eff_Freeze,1500;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bSubSize
Item Bonus
bSubSize
Signature:
Description:
+x% damage reduction against size s
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bRes
Item Bonus
bRes
Signature:
Description:
Res + n
bMRes
Item Bonus
bMRes
Signature:
Description:
MRes + n
bAddEle
Item Bonus
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle
Item Bonus
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
bAddEffWhenHit
Item Bonus
bAddEffWhenHit
Signature:
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
bLongAtkDef
Item Bonus
bLongAtkDef
Signature:
Description:
Adds n% damage reduction against ranged physical attacks
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bSta
Item Bonus
bSta
Signature:
Description:
STA + n
bNearAtkDef
Item Bonus
bNearAtkDef
Signature:
Description:
Adds n% damage reduction against melee physical attacks
bWis
Item Bonus
bWis
Signature:
Description:
WIS + n
bMaxHP
Item Bonus
bMaxHP
Signature:
Description:
MaxHP + n
bAddEff
Item Bonus
bAddEff
Signature:
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bAddRace
Item Bonus
bAddRace
Signature:
Description:
+x% physical damage against race r
bMagicAddRace
Item Bonus
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
Not specified Not specified Not specified Not specified |
||||||||||||||||||||||||||||||||||||||||