Cursed Diabolical Armor [1] ( Diabolic_Armor_US )
| ID 450427 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Buy Price: zeny | Sell Price: 0 zeny | Weight: 20 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 120 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
|
An armor from ancient times that covered in miasma of curses. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
.@g = getenchantgrade();
bonus bUnbreakableArmor;
bonus bPAtk,3*(.@r/2);
bonus bBaseAtk,50*(.@r/3);
if (.@r>=10) {
bonus2 bResEff,Eff_Curse,10000;
bonus bFlee2,20;
if (.@r>=11) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",30;
bonus2 bSkillAtk,"IG_OVERSLASH",30;
if (.@r>=12) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=13) {
skill "LK_AURABLADE",5;
autobonus3 "{ bonus2 bAddEle,Ele_All,30; }",1000,20000,"LK_AURABLADE";
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
if (.@g>=ENCHANTGRADE_C) {
bonus bVariableCastrate,-15;
if (.@g>=ENCHANTGRADE_B) {
bonus bDelayrate,-20;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",50;
bonus2 bSkillAtk,"IG_OVERSLASH",50;
}
}
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bUnbreakableArmor
Item Bonus
bUnbreakableArmor
Signature:
Description:
Armor cannot be damaged/broken by any means
bPAtk
Item Bonus
bPAtk
Signature:
Description:
PAtk + n
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bResEff
Item Bonus
bResEff
Signature:
Description:
Adds a n/100% tolerance to status eff
bFlee2
Item Bonus
bFlee2
Signature:
Description:
Perfect Dodge + n
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bAddEle
Item Bonus
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
autobonus3
Command
autobonus3
Signature:
Description:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Example:
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Item Bonus
bMaxSPrate
Signature:
Description:
MaxSP + n%
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
||||||||||||||||||||||||||||||||||||||||