Prana Suit [1] ( Prana_Suit )
| ID 450438 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 100 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 150 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMdef,15;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_DemiHuman,7;
bonus bHealPower2,30;
bonus bAddItemHealRate,30;
bonus bMaxHPrate,5*.@r;
if (.@r>=7) {
bonus bDef,300;
bonus bMdef,30;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bSubRace,RC_Player_Human,7;
}
/*Todo : When refine value is 9 removes the effect of [Masquerade-Ignorance] when using either Elvira Candy or Elvira Candy (YE)*/
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bSubClass
Item Bonus
bSubClass
Signature:
Description:
+x% damage reduction against class c
bSubRace
Item Bonus
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bHealPower2
Item Bonus
bHealPower2
Signature:
Description:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate
Item Bonus
bAddItemHealRate
Signature:
Description:
Increases HP recovered by n% for item iid
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bDef
Item Bonus
bDef
Signature:
Description:
Equipment DEF + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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