Item Details

Engraved Naga's Scale Shield [1] ( ST_Naga_Shield )

ID 460022 Engraved Naga's Scale Shield [1]
Engraved Naga's Scale Shield [1] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shield
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 35
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 210 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

This shield is made from Naga scales, and has a sturdy and meticulous appearance. It feels like it will cut me if I touch it wrongly.
Enhanced by Varmund's rune engraving.
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MRES +3.
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Reflects 1% of melee physical damage taken back to the attackers per refine rate.

Ignores physical defense of normal enemies by 5%.

Ignores physical defense of normal enemies by additional 1% per 2 refine rate.
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Class: Shield
Def: 35
Weight: 50
Armor Lv: 2
Req Level: 210
Class: All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMRes,3;
bonus bShortWeaponDamageReturn,.@r;
bonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2);
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMRes Item Bonus
bMRes
Signature:
bonus bMRes,n;
Description:
MRes + n
bShortWeaponDamageReturn Item Bonus
bShortWeaponDamageReturn
Signature:
bonus bShortWeaponDamageReturn,n;
Description:
Reflects n% of received melee damage back to the enemy that caused it
bIgnoreDefClassRate Item Bonus
bIgnoreDefClassRate
Signature:
bonus2 bIgnoreDefClassRate,c,n;
Description:
Disregard n% of the target's DEF if the target belongs to class c
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 2 Yes Not specified 2 Details

Not specified