Shield of Phoenix [1] ( Shield_Of_Phoenix )
| ID 460023 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 400 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Shield | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 170 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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A fênix contida neste escudo pode ser a sua melhor amiga nas batalhas. Mas não se esquece de sempre levar uma vassoura e uma pá pra quando ela resolver virar cinzas... A shield modeled after a phoenix. It is said that the wearer is blessed. According to ancient legend, this shield is inhabited by the spirit of the Phoenix. The owner of the shield will never fall in battle, no matter how severe his wounds are. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMdef,30;
bonus bShortAtkRate,15;
bonus bMaxHPrate,3*.@r;
bonus bMaxSPrate,3*.@r;
if (.@r>=5) {
bonus bHealPower2,20;
bonus bAddItemHealRate,20;
}
if (.@r>=7)
bonus bRestartFullRecover;
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bShortAtkRate
Item Bonus
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Item Bonus
bMaxSPrate
Signature:
Description:
MaxSP + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bHealPower2
Item Bonus
bHealPower2
Signature:
Description:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate
Item Bonus
bAddItemHealRate
Signature:
Description:
Increases HP recovered by n% for item iid
bRestartFullRecover
Item Bonus
bRestartFullRecover
Signature:
Description:
When reviving, HP and SP are fully healed
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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