Item Details

Sniping Shoes ( Sniping_Shoes_J )

ID 470006 Sniping Shoes
Sniping Shoes Buy Price: zeny Sell Price: 0 zeny Weight: 20 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shoes
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

A nova sensação, todos só falam dela! As novas Botas do Caçador com tecnologia PoringTech de maciez tornaram a rotina dos Caçadores muito mais fácil. Seja para correr pelas florestas, montar em seu Worgen ou fugir dos inimigos quando acabam suas flechas.
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Habilita [Glória] nv.1.
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HP e SP máx. +3%.
Refino +5 ou mais:
HP e SP máx. +7% adicional.
Dano físico a distância +5%.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Dano físico a distância +5% adicional.
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A cada nível de [Ilimitar]:
Pós-conjuração -8%.
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A cada nível de [Montaria em Worg]:
Dano físico contra todos os Tamanhos +5%.
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Ao aprender [Disparo Certeiro] nv.10:
Dano crítico +25%.
Anula a penalidade de Tamanho da arma.
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Ao aprender [Armadilha Energizada] nv.5:
Todos os atributos +10.
Custo de SP de [Camuflagem] -20.
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Tipo: Calçado
DEF: 12 DEFM: 10
Peso: 20
Nível necessário: 100
Classes: Todas

MaxHP + 3%
MaxSP + 3%
Enables Gloria Lv1.
Reduce after cast delay by 8% per No Limits skill level learned.
Increase physical damage to all size monsters by 5% per 1 Warg Ride skill level learned.
When Aimed Bolt Lv 10
Increase critical damage by 25%
Removes weapon size penalty.

When Electric Shocker Lv 5
All stats + 10
Reduces SP consumption of Camouflage by 20 SP.

When refined to +7 or higher
MaxHP increased by an additional 7%
MaxSP increased by an additional 7%
Increase ranged damage dealt by 5%.

When refined to +9 or higher
MaxHP increased by an additional 10%
MaxSP increased by an additional 10%
Increase ranged damage dealt by an additional 5%.

Type: Shoes Defense: 12
Weight: 20
Required level: 100
Class: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bUnbreakableShoes;
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "PR_GLORIA",1;
bonus bDelayrate,-8*getskilllv("RA_UNLIMIT");
bonus2 bAddSize,Size_All,5*getskilllv("RA_WUGRIDER");
if (getskilllv("RA_AIMEDBOLT") == 10) {
   bonus bCritAtkRate,25;
   bonus bNoSizeFix;
}
if (getskilllv("RA_ELECTRICSHOCKER") == 5) {
   bonus bAllStats,10;
   bonus2 bSkillUseSP,"RA_CAMOUFLAGE",20;
}
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bLongAtkRate,5;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bLongAtkRate,5;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bUnbreakableShoes Item Bonus
bUnbreakableShoes
Signature:
bonus bUnbreakableShoes;
Description:
Shoes cannot be damaged/broken by any means
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bNoSizeFix Item Bonus
bNoSizeFix
Signature:
bonus bNoSizeFix;
Description:
Ignores the size modifier when calculating damage
bAllStats Item Bonus
bAllStats
Signature:
bonus bAllStats,n;
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bSkillUseSP Item Bonus
bSkillUseSP
Signature:
bonus2 bSkillUseSP,sk,n;
Description:
Decreases SP consumption of skill sk by n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified