Cylinder Boots ( Cylinder_Boots )
| ID 470060 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 40 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Shoes | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 12 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Botas feitas para acompanhar diversos testes alquímicos. A parte boa é que o tecido nunca mancha, mesmo se cair algo. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
.@val = getskilllv("GN_CARTBOOST");
bonus bUnbreakableShoes;
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bHit,20*.@val;
bonus bAspdRate,4*.@val;
bonus bAtkRate,4*getskilllv("GN_FIRE_EXPANSION");
bonus2 bSkillAtk,"GN_CART_TORNADO",10*getskilllv("GN_CRAZYWEED");
if (getskilllv("GN_S_PHARMACY") == 10)
bonus bIgnoreDefRace,RC_All;
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus2 bVariableCastrate,"GN_CARTCANNON",-50;
bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel/2;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bVariableCastrate,"GN_CARTCANNON",-50;
bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel/2;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bUnbreakableShoes
Item Bonus
bUnbreakableShoes
Signature:
Description:
Shoes cannot be damaged/broken by any means
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Item Bonus
bMaxSPrate
Signature:
Description:
MaxSP + n%
bHit
Item Bonus
bHit
Signature:
Description:
Hit + n
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bIgnoreDefRace
Item Bonus
bIgnoreDefRace
Signature:
Description:
Disregard DEF against enemies of race r
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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