The guardian deity of minerals. On the day of judgment, he will burn and purify the world with scorching hot molten ore. ------------------------ MDEF + 15. ------------------------ Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ Reduce damage taken from Human and Doram Player by 10%. ------------------------ Increase physical damage against all class enemies by 40%. ------------------------ MATK + 40%. ------------------------ For every refine level, All Basic Status + 3. ------------------------ When refined to +10 or higher, MHP + 15%, reduce After Cast Delay by 15%. ------------------------ When refined to +11 or higher, MHP + 25%, reduce After Cast Delay by 25%. ------------------------ When refined to +12 or higher, MATK + 30%, increase physical damage against all class enemies by 30%. ------------------------ When refined to +13 or higher, increase physical and magic damage against all size enemies by 15%. When performing physical or magic attack, there's a low chance to enter [Divine Blessing] status for 10 seconds. [Divine Blessing] For every 10 Base Level, All Basic Status + 1, MHP + 1%, FLEE + 10, ATK + 10, MATK + 10. ------------------------ Type : Shoes Def : 25 Weight : 70 Required Level : 100 Class : All Jobs
Permitido na loja de compra de jogador:
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Invoca monstro:
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É vinculado ao equipar:
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Restrição de empilhamento no inventário:
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Restrição de empilhamento no carrinho:
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Restrição de empilhamento no armazém:
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Restrição de empilhamento no armazém da guilda:
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Pode ser solto:
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Pode ser trocado:
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Pode ser trocado com membro de grupo:
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Pode ser vendido para NPC:
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Pode ser colocado no carrinho:
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Pode ser colocado no armazém:
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Pode ser colocado no armazém da guilda:
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Pode ser colocado no correio:
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Pode ser leiloado:
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Atraso:
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.@r = getrefine();
bonus bMdef,15;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Doram,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bAddClass,Class_All,40;
bonus2 bMagicAddClass,Class_All,40;
bonus bAllStats,3*.@r;
if (.@r>=5) {
bonus bMaxHPrate,15;
bonus bDelayrate,-15;
if (.@r>=7) {
bonus bMaxHPrate,25;
bonus bDelayrate,-25;
if (.@r>=9) {
bonus2 bAddClass,Class_All,30;
bonus2 bMagicAddClass,Class_All,30;
if (.@r>=10) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseAtk,10*(BaseLevel/10); bonus bMatk,10*(BaseLevel/10); }",10,10000,BF_WEAPON|BF_MAGIC;
}
}
}
}
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