Item Details

( Document_Archer_TH )

# 490609
Compra: zeny Venda: 0 zeny Peso: 10 Slots: 1
Tipo: Equipamento Subtipo: N/A Gênero: Ambos Locais: Acessório Direito
Ataque: N/A Ataque Mágico: N/A Alcance: N/A Defesa: 7
Nível da Arma: N/A Nvl. Armad.: 1 Nvl. Min.: 100 Nvl. Máx.: N/A
Refinável: N/A Graduável: N/A Elemento: Neutro Classes: Quarta, Terceira (Todas)

The complete travel log of the Archer who explored the Tomb of Honor area.
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ATK + 100, ATK + 10%.
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Reduce After Cast Delay by 10%.
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Increase physical damage against all size enemies by 10%.
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Increase Focused Arrow Strike and Severe Rainstorm damage by 30%.
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When equipped by Ranger classes,
reduce No Limits cooldown by 90 seconds.
(No Limits effect will be removed when unequipped).
Reduce Focused Arrow Strike Variable Casting Time by 100%.
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When equipped by Maestro or Wanderer classes,
reduce Severe Rainstorm cooldown by 4 seconds.
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Set Bonus:
Document Archer [1]
Old Camouflage Bunny Hood [1]

Reduce After Cast Delay by 15%.

For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Focused Arrow Strike damage by 15%.
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Set Bonus:
Document Archer [1]
Old Maestro Song's Hat [1]
OR
Old Dying Swan [1]

Reduce Severe Rainstorm SP consumption by 60.

For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Severe Rainstorm damage by 10%.
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Type : Accessory (Right)
Def : 7
Weight : 10
Required Level : 100
Class : 3rd Class Archer

N/A

Permitido na loja de compra de jogador: Invoca monstro: É vinculado ao equipar: Restrição de empilhamento no inventário:
Restrição de empilhamento no carrinho: Restrição de empilhamento no armazém: Restrição de empilhamento no armazém da guilda: Pode ser solto:
Pode ser trocado: Pode ser trocado com membro de grupo: Pode ser vendido para NPC: Pode ser colocado no carrinho:
Pode ser colocado no armazém: Pode ser colocado no armazém da guilda: Pode ser colocado no correio: Pode ser leiloado:
Atraso:
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",30;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
   bonus2 bSkillCooldown,"RA_UNLIMIT",-90000;
   bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-100;
}
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-4000;
N/A
sc_end SC_UNLIMIT;

N/A