Item Details

Mythical Lion Mask [1] ( Guardian_Lion_Mask )

ID 5177 Mythical Lion Mask [1]
Mythical Lion Mask [1] Buy Price: 30000 zeny Sell Price: 15000 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear, Middle Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 5
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 40 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma máscara de leão feita no Oriente, com olhos furiosos e ameaçadores.
--------------------------
Taekwons e evoluções:
DES +2.
ATQ +2 por refino.
Ao realizar ataques físicos, 10% de chance de infligir Atordoamento.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo e Meio
DEF: 5 DEFM: 0
Peso: 50
Nível necessário: 40
Classes: Todas

Sebuah topeng Singa dengan ekspresi mata yang marah.
Dex +2, kemungkinan mengakibatkan status Stun setiap serangan fisik jarak dekat,
dan ATK + 2 setiap kali diupgrade jika digunakan oleh job Taekwon.
Jenis : Pelindung Kepala Tk Def: 5
Dipakai di: Atas, Tengah Berat: 50
Level Persyaratan : 40
Untuk Profesi: Semua Profesi


An oriental lion
mask with menacing,
angry eyes. For Taekwon Class wearers, it adds
Dex +2, chance to inflict the Stun status with each
Physical Melee Attack,
and adds Attack Strength*2 when the item is upgraded.
Class : Headgear
Defense: 5
Location : Upper,Mid
Weight : 50
Required Level : 40
Jobs: All Jobs

An oriental lion
mask with menacing,
angry eyes. For Taekwon Class wearers, it adds
Dex +2, chance to inflict the Stun status with each
Physical Melee Attack,
and adds Attack Strength*2 when the item is upgraded.
Class: Headgear
Defense: 5
Location: Upper,Mid
Weight: 50
Required Level: 40
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
if (BaseClass == Job_Taekwon) {
   bonus bDex,2;
   bonus bBaseAtk,2*getrefine();
   bonus3 bAddEff,Eff_Stun,1000,ATF_SHORT;
}
Script References
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAddEff Item Bonus
bAddEff
Signature:
bonus4 bAddEff,eff,n,atf,t;
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified