Item Details

Aquatic Spear-LT [2] ( Undine_Spear_K_LT )

# 530019 Aquatic Spear-LT [2]
Aquatic Spear-LT [2] Buy: zeny Sell: 0 zeny Weight: 140 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Weapon
Attack: 205 M. Attack: N/A Range: 3 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 190 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes., All Third

ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%.
When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%.
When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%.

Set Bonus:
Aquatic Spear-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Type : Spear
Attack : 205
Weight : 140
Weapon Level : 5
Required Level : 190
Class : Royal Guard Class

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
   if (.@r>=9) {
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",35;
      bonus2 bSkillAtk,"LG_CANNONSPEAR",35;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bPerfectHitAddRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bAddEle,Ele_All,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
N/A
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