Item Details

Taurus Crown ( Taurus_Crown )

ID 5550 Taurus Crown
Taurus Crown Buy Price: 20 zeny Sell Price: 10 zeny Weight: 30 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 6
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 70 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma imponente coroa feita em homenagem ao 2º signo zodiacal, Touro. Construída por taurinos natos para ser valiosa sem perder a praticidade, a coroa é tão resistente quanto a teimosia inerente do signo. Prova disso é que, se você der uma cabeçada em seu inimigo, só ele sairá vendo estrelas.
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Dano físico +2%.
Pós-conjuração -2%.
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Ao realizar ataques físicos:
1% de chance de infligir Atordoamento.
A cada refino:
Chance de inflição +1%.
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Refino +7 ou mais:
FOR +1.
Dano físico +1% adicional.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 6 DEFM: 0
Peso: 30
Nível necessário: 1
Classes: Todas

Sebuah Mahkota yang merupakan perlambang dari Zodiac Taurus. Sebuah batu kelahiran dari bulan tersebut menjadi penghiasnya.
Ketika melakukan serangan fisik, mempunyai kemungkinan memberikan status stun kepada musuh.
ATK + 2%, mengurangi delay setelah memakai skill sebesar 2%.
Jika ditempa lebih tinggi dari 7, STR + 1, ATK + 1%.
Jenis : Headgear Tk Def: 6
Posisi: Atas Berat : 30
Level Persyaratan : 70
Profesi: Semua Profesi kecuali Novice

A magnificent crown created to pay tribute to the 2nd sign of the zodiac, Taurus the Bull.
Attached to the crown is an Emerald gemstone, the birthstone for those born under this sign.
Dex +2, Vit +2,
If refined to 7 or higher,
DEF +2,
Increase resistance to Earth Property by 5%.
_
Class : Headgear
Defense : 3
Location : Upper
Weight : 30
Required Level : 70
Job : All

A magnificent crown created to pay tribute to the 2nd sign of the zodiac, Taurus the Bull.
Attached to the crown is an Emerald gemstone, the birthstone for those born under this sign.
Can be obtained via Arena Coins during 3rd PvP season.
Flee +20
Agi +2
A chance of stunning an enemy when receiving a physical attack.
Stun chance increases with refine level.
[If refined to 7 or higher]
ATK +15
Aspd +5%
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Class: Headgear
Defense: 6
Location: Upper
Weight: 30
Required Level: 1
Job: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bFlee,10;
.@r = getrefine();
.@r = min(12, .@r);
.@r = max(1, .@r);
bonus2 bAddEff,Eff_Stun,.@r;  /* unknown rate */
if (getrefine()>6) {
   bonus bBaseAtk,15;
   bonus bAspdRate,5;
}
bonus bAgi,2;
Script References
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAddEff Item Bonus
bAddEff
Signature:
bonus4 bAddEff,eff,n,atf,t;
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified