Item Details

Virgo Crown ( Virgo_Crown )

ID 5598 Virgo Crown
Virgo Crown Buy Price: 20 zeny Sell Price: 10 zeny Weight: 30 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 3
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma sólida coroa feita em homenagem ao 6º signo zodiacal, Virgem. Carrega em sua fronte a mais pura safira, pedra que representa o signo. Quando sua essência virginiana é libertada, a preocupação com o higiene inerente ao signo protege melhor o usuário das máculas da terra.
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DES +2.
Velocidade de ataque +1%.
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Refino +7 ou mais:
Resistência a propriedade Terra +3%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 3 DEFM: 0
Peso: 30
Nível necessário: 1
Classes: Todas

Sebuah Mahkota yang merupakan perlambang dari Zodiac Virgo. Sebuah batu kelahiran dari bulan tersebut menjadi penghiasnya.
DEX + 2. Meningkatkan kecepatan serangan 1%
Jika ditempa lebih tinggi dari 7, Meningkatkan ketahanan terhadap element tanah 5%
Pada saat menyerang , mempunyai kemungkinan menambah DEX + 20 selama 6 Detik.
Jenis : Headgear
Tk Def : 3
Dikenakan di : Atas
Berat : 30
Minimum Level : 70
Job : Semua Job

A magnificent crown created to pay tribute to the 6th sign of the zodiac, Virgo the Virgin. Attached to the crown is a Sapphire gemstone, the birthstone for those born under this sign.
Dex +2, Aspd +1%.
If refined to 7 or higher,
Resistance to Earth Property +5%,
While attacking, has a chance of adding Dex +20 for 6 seconds.
Class : Headgear
Defense : 3
Location : Upper
Weight : 30
Required Level : 70
Job : All

A magnificent crown created to pay tribute to the 6th sign of the zodiac, Virgo the Virgin.
Attached to the crown is a Sapphire gemstone, the birthstone for those born under this sign.
Can be obtained via Arena Coins during 7th PvP season.
Dex +2, Aspd +1%.
[If refined to +7 or higher]
Resistance to Earth Property +3%.
Class: Headgear
Defense: 3
Location: Upper
Weight: 30
Required Level: 1
Job: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bDex,2;
bonus bAspdRate,1;
if (getrefine()>6) {
   bonus2 bSubEle,Ele_Earth,5;
   autobonus "{ bonus bDex,20; }",30,6000,BF_MAGIC,"{ specialeffect2 EF_WIND; }";
   autobonus "{ bonus bDex,20; }",30,6000,BF_NORMAL,"{ specialeffect2 EF_WIND; }";
}
Script References
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSubEle Item Bonus
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified