Item Details

Libra Diadem ( Libra_Diadem )

ID 5663 Libra Diadem
Libra Diadem Buy Price: 10 zeny Sell Price: 5 zeny Weight: 30 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 3
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um diadema que se encaixa de forma harmoniosa em sua cabeça, feito em homenagem ao 7º signo zodiacal, Libra. Carrega três safiras encantadas, que melhoram seu ataque graças à essência do ar, o elemento do signo. Quando sua essência libriana é despertada, o diadema é capaz de invocar a própria força do ar para aumentar seus poderes.
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DES +3. ATQ +7.
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Refino +7 ou mais:
Ao realizar ataques físicos, 0,5% de chance de autoconjurar [Brisa Level] nv.2.
Refino +9 ou mais:
Esquiva +5.
Dano físico +3%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 3 DEFM: 0
Peso: 30
Nível necessário: 1
Classes: Todas

Sebuah mahkota megah diciptakan untuk persembahan kepada tanda ke-7 zodiak, Libra sang Keseimbangan, Yang melekat pada mahkota adalah batu permata Opal yang indah, yang merupakan batu kelahiran bagi mereka yang lahir di bawah zodiak ini. ATK +7. [Refine Rate 7~10] Kemungkinan kecil melakukan auto casting Warm Wind Level 2 ketika melakukan serangan fisik. [Refine Rate 9~10] FLEE 5, ATK 3%.
Jenis : Pelindung Kepala Def : 3
Digunakan di : Atas Berat : 30
Digunakan Lv. : 1
Profesi : Semua Profesi

A magnificent diadem created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign.
ATK +7
If refined to 7 or higher,
has a chance of casting Lv 2 Mild Wind while physically attacking.
If refined to 9 or higher,
Flee +5 and physical attack power +3%.
Class : Headgear
Defense : 3
Location: Upper
Weight : 30
Required level : 1
Job : All

A magnificent diadem created to pay tribute to the 7th sign of the zodiac, Libra the Balance.
Attached to the crown is an Opal gemstone, the birthstone for those born under this sign.
Atk +7
Dex +3
[If refined to 7 or higher]
Has a chance of casting Lv 2 Mild Wind when dealing physical damage
[If refined to 9 or higher]
Physical attack power +3%
Flee +5
Class: Headgear
Location: Upper
Defense: 3
Weight: 30
Required Level: 1
Job: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bBaseAtk,7;
if (getrefine()>=7) {
   bonus3 bAutoSpell,"TK_SEVENWIND",2,5;
}
if (getrefine()>=9) {
   bonus bFlee,5;
   bonus2 bAddClass,Class_All,3;
}
Script References
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
bAddClass Item Bonus
bAddClass
Signature:
bonus2 bAddClass,c,x;
Description:
+x% physical damage against class c
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified