Drooping Morocc Minion [1] ( Drooping_Morocc_Minion )
| ID 5671 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 30 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 70 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Essa é uma boneca que definitivamente dividiu opiniões. Certos cultistas a consideram mais fofinha que as bonecas Kafra. Outras pessoas tem mais medo dela do que do boneco Châqui. Mas apesar de sua aparência medonha, você se sente muito especial quando a coloca na cabeça. Principalmente quando está aniquilando seus inimigos, huhuhu. Boneka lucu yang lain dari biasanya. Dibuat berdasarkan monster Incarnation of Morocc. An unusually cute doll of the usually hideous Incarnation of Morocc monster. An unusually cute doll of the usually hideous Incarnation of Morocc monster. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bSPGainValue,2;
bonus bMagicSPGainValue,2;
if (getrefine()>8) {
bonus4 bAutoSpellWhenHit,"NPC_CRITICALWOUND",3,5,1;
bonus4 bAutoSpell,"NPC_CRITICALWOUND",3,5,1;
bonus4 bAutoSpell,"NPC_WIDEBLEEDING",2,5,0;
}
else {
bonus4 bAutoSpellWhenHit,"NPC_CRITICALWOUND",2,2,1;
}
Script References
bSPGainValue
Item Bonus
bSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bMagicSPGainValue
Item Bonus
bMagicSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a magical attack
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAutoSpellWhenHit
Item Bonus
bAutoSpellWhenHit
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
bAutoSpell
Item Bonus
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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