Item Details

Thanos Violin-AD [2] ( Thanos_Violin_AD )

# 570016 Thanos Violin-AD [2]
Thanos Violin-AD [2] Buy: zeny Sell: 0 zeny Weight: 100 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Male Locations: Weapon
Attack: 220 M. Attack: N/A Range: 1 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 190 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes., All Third

Thanatos Violin remodeled with Team Atnad's technology added.
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When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

ATK + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.

If refine rate is 9 or higher, reduces global cooldown by 10%, reduces skill cooldown of Severe Rainstorm by 2 seconds.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
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[Bonus By Grade]

[Grade D] ATK + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional ATK + 3%, P.ATK + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
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Class : Instrument
ATK : 220
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Ministrel

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bLongAtkRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,2;
   bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus bAtkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
      }
   }
}
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