Item Details

Poenitentia Tenon [2] ( Poenitentia_Tenon )

# 700022 Poenitentia Tenon [2]
Poenitentia Tenon [2] Buy: zeny Sell: 0 zeny Weight: 140 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Right_Hand + Left_Hand
Attack: 250 M. Attack: N/A Range: 5 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 230 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes.

A bow filled with the pain of grief.
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ATK + 10%.
Increase Frenzy Shot damage by 10%.
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For every 2 refine level, increase Triangle Shot damage by 3%.
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When refined to +7 or higher, increase critical damage by 15%.
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When refined to +9 or higher, increase Triangle Shot damage by additional 30%.
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When refined to +11 or higher, increase long ranged physical damage by 15%.
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[Grade Bonus]
[Grade D] Increase Frenzy Shot damage by additional 5%.
[Grade C] Increase Frenzy Shot damage by additional 8%. P.ATK + 1.
[Grade B] Increase Frenzy Shot damage by additional 12%. CON + 1.
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Type : Bow
Attack : 250
Weight : 140
Weapon Level : 5
Required Level : 230
Class : Abyss Chaser

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",3*(.@r/2);
if (.@r>=7) {
   bonus bCritAtkRate,15;
   if (.@r>=9) {
      bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
      if (.@r>=11) {
         bonus bLongAtkRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bCon,1;
         bonus2 bSkillAtk,"ABC_FRENZY_SHOT",12;
      }
   }
}
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