Item Details

Vivatus Fides Aiming Bow [2] ( Vivatus_F_A_Bow )

# 700035 Vivatus Fides Aiming Bow [2]
Vivatus Fides Aiming Bow [2] Buy: zeny Sell: 0 zeny Weight: 150 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Right_Hand + Left_Hand
Attack: 230 M. Attack: N/A Range: 5 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 210 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes.

A bow reborn with the power of true faith through a purification ritual.
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Increases Aimed Bolt damage by 10%.
ATK + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Aimed Bolt damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Aimed Bolt damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Aimed Bolt damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
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Class : Bow
ATK : 230
Weight : 150
Weapon Lv : 5
Required Level : 210
Class : Wind Hawk

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"RA_AIMEDBOLT",25;
         if (.@r>=12) {
            bonus bLongAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bPow,(.@r/3);
      }
   }
}
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