Item Details

Spirit of Green Maiden ( Spirit_Of_Chung_E )

ID 19135 Spirit of Green Maiden
Spirit of Green Maiden Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 1 Слоты: Не указано
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: Не указано Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Jiwa dari Chung E terlihat dikepalamu.
Meningkatkan EXP + 1% dan Drop Rate + 1% setiap 2 tingkat tempa.
Meningkatkan Max HP + 2%, Max SP + 2% setiap 4 tingkat tempa.
Jika tingkat tempa mencapai 9, HP dan SP Recovery + 40%.
Jika tingkat tempa mencapai 12, tambahan MaxHP + 3%, MaxSP + 3%.
___________
Ketika menggunakan serangan fisik atau magic, terdapat kemungkinan berubah menjadi Chung E selama 5 detik.
Ketika berubah, MATK + 30%, Serangan Kritikal + 30%.
Jenis : Headgear Defense : 0
Lokasi : Upper Berat : 1
Lv Minimal : 1
Job : All Job

Chung E's soul floating above your head.
Increase exp gain by 1%, item drop rate by 1% per 2 refine rates.
MaxHP + 2%, MaxSP + 2% per 4 refine rates.
When refined to +9 or higher, HP recovery + 40%, SP Recovery + 40%.
When refined to +12 or higher, MaxHP + 3%, MaxSP + 3%.

When melee, physically attacking, adds a chance to transform into Chung E for 5 seconds.
When transformed, MATK + 30%, Critical Damage + 30%.
Type : Helm Defense : 0
Location : Upper Weight : 1
Required Level : 1
Class : All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus2 bExpAddRace,RC_All,.@r/2;
bonus2 bDropAddRace,RC_All,.@r/2;
bonus bMaxHPrate,2*(.@r/4);
bonus bMaxSPrate,2*(.@r/4);
if (.@r>=9) {
   bonus bHPrecovRate,40;
   bonus bSPrecovRate,40;
}
if (.@r>=12) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
}
autobonus "{ bonus bCritAtkRate,30; bonus bMatkRate,30; }",1,5000,BF_WEAPON|BF_MAGIC,"{ active_transform 1519,5000; }";
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bExpAddRace Бонус Предмета
bExpAddRace
Сигнатура:
bonus2 bExpAddRace,r,x;
Описание:
Increase exp gained by x% against enemies of race r
bDropAddRace Бонус Предмета
bDropAddRace
Сигнатура:
bonus2 bDropAddRace,r,x;
Описание:
Adds x% to player's drop rate when killing a monster with race r.
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bHPrecovRate Бонус Предмета
bHPrecovRate
Сигнатура:
bonus bHPrecovRate,n;
Описание:
Natural HP recovery ratio + n%
bSPrecovRate Бонус Предмета
bSPrecovRate
Сигнатура:
bonus bSPrecovRate,n;
Описание:
Natural SP recovery ratio + n%
bCritAtkRate Бонус Предмета
bCritAtkRate
Сигнатура:
bonus bCritAtkRate,n;
Описание:
Increases critical damage by +n%
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
active_transform Команда
active_transform
Сигнатура:
active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
Описание:
a SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. Can only be removed when you die or the duration ends. 'transform' and 'active_transform' can stack on each other but using 'transform' or 'active_transform' twice will not stack (it will cancel the previous bonus for the new). 'active_transform' will take priority over transform for its duration. \\ 4,3 Marriage-related commands \\
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

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