Item Details

Laser of Eagle [1] ( Laser_Of_Eagle )

ID 19111 Laser of Eagle [1]
Laser of Eagle [1] Buy Price: zeny Sell Price: 0 zeny Weight: 40 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 5
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Essa tiara foi feita com o magnífico rubi que a lendária caçadora, Cecil Damon, usava em seu pescoço até desaparecer. Diziam que Cecil era capaz de invocar a fúria de Rá para destruir seus inimigos e que ela havia ganhado a joia do próprio deus egípcio. Outros dizem que a joia é amaldiçoada, e que ela contém a fúria e desejo de vingança da própria Cecil.
DES +2.
Dano a distância +10%.
Ao realizar ataques físicos:
0,3% de chance de se transformar em Cecil Damon por 5 segundos.
A cada refino:
Chance de transformação +0,3%.
Durante a transformação:
Pós-conjuração -100%.
Ao realizar ataques físicos:
3% de chance de autoconjurar [Visão Real] nv. 2, ou no maior nível aprendido.
Ao realizar ataques físicos a distância:
10% de chance de autoconjurar [Lex Aeterna] nv. 1.
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 5 DEFM: 0
Peso: 40
Nível necessário: 100
Classe: Todas

DEX+2, Serangan fisik jarak jauh +10%.
Ketika melakukan serangan fisik, ada kemungkinan untuk berubah menjadi Cecil.
Kemungkinan berubah akan bertambah besar seiring tingkat tempa.
Saat berubah menjadi Cecil, Delay skill berkurang 100% serta ada kemungkinan mengaktifkan Lv.2 Falcon Eyes
Saat melakukan serangan fisik jarak jauh, ada kemungkinan auto spell Lv.1 Lex Aeterna.
Series : Helmet Defense : 5
Location : Top Berat : 40
Required Lv. : 100
Equip : All class

A Tradable Box that contains 10 Dungeon Teleport Scroll 1s
A scroll on which
many dungeon map
coordinates have
been recorded.
If you tear it up,
it can transport you
once to Nogg Road,
Mjolnir Dead Pit,
Payon Dungeon, Toy
Dungeon, Glast Heim
Dungeon, Hermit's
Checkers, Izlude
Dungeon, Turtle
Island Dungeon,
Clock Tower B3F,
Clock Tower 3F,
Glast Heim Culvert 2F,
Sphinx Dungeon 4F,
Inside Pyramid 4F,
Prontera Culvert 3F,
Amatsu Dungeon 1F
(Tatami Maze),
Ancient Shrine 2F.
Warning - After using it, unless you choose the destination in 1 minute,
it will be useless.
_
Weight : 1

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bDex,2;
bonus bLongAtkRate,10;
bonus5 bAutoSpell,"PR_LEXAETERNA",1,50,BF_LONG,1;
/*TODO: Chance to transform become Shechil while attacking.*/
Script References
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bonus5 Command
bonus5
Signature:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Description:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
while Command
while
Signature:
while (<condition>) <statement>;
Description:
This is probably the simplest and most frequently used loop structure. The 'while' statement can be interpreted as "while <condition> is true, perform <statement>". It is a pretest loop, meaning the conditional expression is tested before any of the statements in the body of the loop are performed. If the condition evaluates to false, the statement(s) in the body of the loop is/are never executed. If the condition evaluates to true, the statement(s) are executed, then control transfers back to the conditional expression, which is reevaluated and the cycle continues. Multiple statements can be grouped with { }, curly braces, just like with the 'if' statement. Example 1: Example 2: multiple statements Example 3: counter-controlled loop Example 4: sentinel-controlled loop
Example:
while (switch(select("Yes:No") == 2 ))
mes "You picked no.";
close;
while (switch(select("Yes:No") == 2 )) {
mes "Why did you pick no?";
mes "You should pick yes instead!";
}
close;
.@i = 1;
while (.@i <= 5) {
mes "This line will print 5 times.";
.@i += 1;
}
close;
mes "Input 0 to stop";
input .@num;
while (.@num != 0) {
mes "You entered " + .@num;
input .@num;
}
close;
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified