Sloth Bible [2] ( Ep172_1h_Book2 )
| ID 540005 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 70 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Book | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attack: 160 | Magic Attack: 220 | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 150 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Fourth classes., All Third classes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Buku penyimpanan data-data yang tersimpan di Varmund Mansion, A record storage device which was stored in Barmund Mansion. A record storage device which was stored in Barmund Mansion.
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
autobonus "{ bonus2 bSubClass,Class_Normal,15; bonus2 bSPRegenRate,300,1000; }",1,5000,BF_WEAPON|BF_MAGIC;
bonus bVariableCastrate,-3*(.@r/3);
bonus bMatk,6*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25;
bonus2 bSkillAtk,"MG_FIREBOLT",25;
}
if (.@r>=9) {
bonus bAspdRate,10;
}
if (.@r>=11) {
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
bonus2 bSkillAtk,"MG_FIREBOLT",30;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bSubClass
Item Bonus
bSubClass
Signature:
Description:
+x% damage reduction against class c
bSPRegenRate
Item Bonus
bSPRegenRate
Signature:
Description:
Gain n SP every t milliseconds
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified
Not specified Not specified
Not specified |
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