Item Details

Puppy Hat [1] ( Dog_Cap_ )

ID 5454 Puppy Hat [1]
Puppy Hat [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 4
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Parece um cachorrinho, mas é uma réplica encantada de pelúcia no topo de sua cabeça.
FOR +1. INT +1.
Ao realizar ataques físicos:
1% de chance de ativar [Taxa de Crítico +100] por 3 segundos.
Ao realizar ataques mágicos:
1% de chance de ativar [Ignora 100% da DEFM de oponentes] por 3 segundos.
Tipo: Equip. para Cabeça
Equipa em: Topo
Defesa: 4
Peso: 50
Nível necessário: 1
Classes: Todas

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bStr,1;
bonus bInt,1;
autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
autobonus "{ bonus2 bIgnoreMdefClassRate,Class_Normal,100; bonus2 bIgnoreMdefClassRate,Class_Boss,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }";
Script References
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
bIgnoreMdefClassRate Item Bonus
bIgnoreMdefClassRate
Signature:
bonus2 bIgnoreMdefClassRate,c,n;
Description:
Disregard n% of the target's MDEF if the target belongs to class c
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified