Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
594 2 bonus bCritAtkRate,10; if (getequiprefinerycnt(EQI_HEAD_TOP) > 5) bonus bCritical,5; Detalles
595 2 bonus bBaseAtk,10; Detalles
596 2 bonus bBaseAtk,10; Detalles
597 2 bonus bBaseAtk,10; Detalles
598 2 bonus bBaseAtk,10; Detalles
599 2 bonus bBaseAtk,10; Detalles
600 2 bonus bBaseAtk,10; Detalles
601 2 bonus bBaseAtk,10; Detalles
602 2 bonus bBaseAtk,10; Detalles
603 2 bonus bLongAtkDef,-35; Detalles
604 2 bonus bLongAtkDef,-35; Detalles
605 2 bonus bLongAtkDef,-35; Detalles
606 2 bonus bLongAtkDef,-35; Detalles
607 2 bonus bLongAtkDef,-35; Detalles
608 2 bonus bLongAtkDef,-35; Detalles
609 2 bonus bLongAtkDef,-35; Detalles
610 2 bonus bLongAtkDef,-35; Detalles
611 2 bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Hu... Detalles
612 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r >= 6) bonus2 bExpAddRace,RC_DemiHum... Detalles
613 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Brute,5; if... Detalles