Procyon Crown ( Phoenix_Crown_J )
| ID 15824 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 10 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Haut) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 12 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: Non spécifié | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
|
Coroa dourada criada pelo guardião da estrela mais brilhante da constelação de Cão Menor. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bUnbreakableHelm;
bonus bMdef,15;
bonus bInt,10;
bonus bMatk,50;
bonus bVariableCastrate,-10;
bonus2 bMagicAddRace,RC_All,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
bonus2 bSubClass,Class_Boss,20;
bonus bHPGainValue,500;
bonus bSPGainValue,50;
if (.@r>=8) {
bonus bAllStats,10;
bonus2 bHPRegenRate,500,5000;
bonus2 bSPRegenRate,50,5000;
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bUnbreakableHelm
Bonus d’Objet
bUnbreakableHelm
Signature:
Description:
Helm cannot be damaged/broken by any means
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
eaclass
Commande
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Exemple:
bSubClass
Bonus d’Objet
bSubClass
Signature:
Description:
+x% damage reduction against class c
bHPGainValue
Bonus d’Objet
bHPGainValue
Signature:
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Bonus d’Objet
bSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bAllStats
Bonus d’Objet
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bHPRegenRate
Bonus d’Objet
bHPRegenRate
Signature:
Description:
Gain n HP every t milliseconds
bSPRegenRate
Bonus d’Objet
bSPRegenRate
Signature:
Description:
Gain n SP every t milliseconds
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
||||||||||||||||||||||||||||||||||||||||