Item Details

Eye Of Juno [1] ( Eye_Of_Juno )

ID 5595 Eye Of Juno [1]
Eye Of Juno [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 40 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 2
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 1 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Uma bela coroa de mithril, adornada com uma gema vermelha que dizem ser um pequeno fragmento do Coração de Ymir. Ainda assim, por mais que você tente, não consegue sair flutuando apenas por usar a coroa em sua cabeça.
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Espadachins, Mercadores, Gatunos e evoluções:
AGI +2.
A cada 14 níveis de classe:
VIT +1.
Resistência as propriedades Neutro e Água +1%.
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Magos, Noviços, Arqueiros e evoluções:
INT e DES +2.
A cada 14 níveis de classe:
Resistência as propriedades Neutro e Água +1%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 2 DEFM: 2
Peso: 40
Nível necessário: 1
Classes: Todas

Sebuah tanduk dengan kekuatan jahat. Kamu bisa merasakan kekuatan vital dari benda ini.
MDEF +2
Mengurangi serangan berlemen Netral dan Air sebesar Job Level / 14.
Jika dipakai oleh Swordman, Merchant, Thief AGI+2 dan VIT+2.
Jika dipakai Mage, Archer, Acolyte INT+2 dan DEX+2.
Jenis : Headgear Defense : 2
Location : Upper Berat : 40
Minimum Lvl : 71
Job : Semua

A horn imbued with spirit of devil. Could feel full of vital force from it.
MDEF + 2.
If worn by Swordman/Merchant/Thief Class, AGI + 2, decrease damage of Neutral , Water property by (Job Lv / 14), increase VIT.
If worn by Wizard/Acolyte/Archer Class, INT + 2, DEX + 2, damage of Neutral , Water property by (Job Lv / 14).
Item Class : Headgear Defense : 2
Location : Upper Weight : 40
Required Level : 1
Jobs : All

A horn imbued with spirit of devil. Could feel full of vital force from it.
MDEF + 2.
If worn by Swordsman/Merchant/Thief Class, AGI + 2, decrease damage of Neutral , Water property by (Job Lv / 14), increase VIT.
If worn by Wizard/Acolyte/Archer Class, INT + 2, DEX + 2, damage of Neutral , Water property by (Job Lv / 14).
Class: Headgear Defense: 2
Location: Upper
Weight: 40
Required Level: 1
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bMdef,2;
.@i = JobLevel/14;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) {
   bonus bInt,2;
   bonus bDex,2;
   bonus2 bSubEle,Ele_Neutral,.@i;
   bonus2 bSubEle,Ele_Water,.@i;
}
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
   bonus bAgi,2;
   bonus bVit,2;
   bonus2 bSubEle,Ele_Neutral,.@i;
   bonus2 bSubEle,Ele_Water,.@i;
}
Références du Script
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bInt Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bDex Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bSubEle Bonus d’Objet
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
bAgi Bonus d’Objet
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bVit Bonus d’Objet
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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