Asteria's Boots-LT [1] ( Astraea_Shoes_LT )
| ID 470205 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 25 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Schuhe | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 25 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 2 | Min. Ausrüstungslevel: 190 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: 1 | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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All basic Status +3. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,3;
bonus bMdef,10;
if (.@r>=10) {
if (readparam(bStr)>=100) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (readparam(bAgi)>=100) {
bonus bAspdRate,15;
if (readparam(bVit)>=100) {
bonus2 bSubSize,Size_Medium,15;
if (readparam(bInt)>=100) {
bonus bFixedCast,-500;
if (readparam(bDex)>=100) {
bonus bDelayrate,-7;
if (readparam(bLuk)>=100) {
bonus bCritical,10;
bonus bFlee2,5;
}
}
}
}
}
}
}
if (.@r>=13) {
if (readparam(bPow)>=60) {
bonus bShortAtkRate,15;
if (readparam(bSta)>=60) {
bonus bDelayrate,-8;
bonus bRes,30;
if (readparam(bWis)>=60) {
bonus bDelayrate,-8;
bonus bMRes,30;
if (readparam(bSpl)>=60) {
bonus2 bMagicAtkEle,Ele_All,15;
if (readparam(bCon)>=60) {
bonus bLongAtkRate,15;
if (readparam(bCrt)>=60) {
bonus bHPlus,10;
bonus bCRate,10;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bRes,30;
bonus bMRes,30;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bSMatk,5;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=13) {
bonus bFixedCast,-500;
}
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Befehl
getenchantgrade
Signatur:
Beschreibung:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bAllStats
Gegenstandsbonus
bAllStats
Signatur:
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMdef
Gegenstandsbonus
bMdef
Signatur:
Beschreibung:
Equipment MDEF + n
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
readparam
Befehl
readparam
Signatur:
Beschreibung:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Beispiel:
bStr
Gegenstandsbonus
bStr
Signatur:
Beschreibung:
STR + n
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
bMaxSPrate
Gegenstandsbonus
bMaxSPrate
Signatur:
Beschreibung:
MaxSP + n%
bAgi
Gegenstandsbonus
bAgi
Signatur:
Beschreibung:
AGI + n
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bVit
Gegenstandsbonus
bVit
Signatur:
Beschreibung:
VIT + n
bSubSize
Gegenstandsbonus
bSubSize
Signatur:
Beschreibung:
+x% damage reduction against size s
bInt
Gegenstandsbonus
bInt
Signatur:
Beschreibung:
INT + n
bFixedCast
Gegenstandsbonus
bFixedCast
Signatur:
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bDex
Gegenstandsbonus
bDex
Signatur:
Beschreibung:
DEX + n
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
bLuk
Gegenstandsbonus
bLuk
Signatur:
Beschreibung:
LUK + n
bCritical
Gegenstandsbonus
bCritical
Signatur:
Beschreibung:
Critical + n
bFlee2
Gegenstandsbonus
bFlee2
Signatur:
Beschreibung:
Perfect Dodge + n
bPow
Gegenstandsbonus
bPow
Signatur:
Beschreibung:
POW + n
bShortAtkRate
Gegenstandsbonus
bShortAtkRate
Signatur:
Beschreibung:
Increases damage of short ranged attacks by n%
bSta
Gegenstandsbonus
bSta
Signatur:
Beschreibung:
STA + n
bRes
Gegenstandsbonus
bRes
Signatur:
Beschreibung:
Res + n
bWis
Gegenstandsbonus
bWis
Signatur:
Beschreibung:
WIS + n
bMRes
Gegenstandsbonus
bMRes
Signatur:
Beschreibung:
MRes + n
bSpl
Gegenstandsbonus
bSpl
Signatur:
Beschreibung:
SPL + n
bMagicAtkEle
Gegenstandsbonus
bMagicAtkEle
Signatur:
Beschreibung:
Increases damage of e element magic by x%
bCon
Gegenstandsbonus
bCon
Signatur:
Beschreibung:
CON + n
bLongAtkRate
Gegenstandsbonus
bLongAtkRate
Signatur:
Beschreibung:
Increases damage of long ranged attacks by n%
bCrt
Gegenstandsbonus
bCrt
Signatur:
Beschreibung:
CRT + n
bHPlus
Gegenstandsbonus
bHPlus
Signatur:
Beschreibung:
HPlus + n
bCRate
Gegenstandsbonus
bCRate
Signatur:
Beschreibung:
CRate + n
bPAtk
Gegenstandsbonus
bPAtk
Signatur:
Beschreibung:
PAtk + n
bSMatk
Gegenstandsbonus
bSMatk
Signatur:
Beschreibung:
SMatk + n
bAddSize
Gegenstandsbonus
bAddSize
Signatur:
Beschreibung:
+x% physical damage against size s
bMagicAddSize
Gegenstandsbonus
bMagicAddSize
Signatur:
Beschreibung:
+x% magical damage against size s
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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